Oberoni wrote:I'm tellin' you, man, you're missing out.
People have variously said "you should give Psionics a try" and such. I did. They suck. So having given Psionics an honest try, I'll give a scathing review of them nonetheless.
We'll take it frame by frame, starting with the PC classes, because the races are simply a convoluted method of taking up extra space with poor editting and reprints:
OK, the first thing we notice about the Psychic Warrior is that you are better off as a Cleric Archer or Druid. I mean, you don't even have a better BAB over those guys. The first thing we notice about the Soulknife is that he's a god damned joke. Neither of these characters will be used in this experiment. The first thing we note about the Wilder is that they have only 10 powers known at 18th level, they take longer to get access to their spells and in general just suck my butt. So we focus in on the Psion, because at least they get enough Powers Known for anyone to give a damn.
The obvious parallel is the Wizard, so we will play him like one. There are some advantages we notice right off. Namely, that you get to have some decent skills on your list in addition to Spellcraft and Knowledge: Own Ass. You must choose a discipline to specialize in, which isn't any different from a Wizard who is a god damned moron if he doesn't specialize in a school, so you aren't down anything there.
We also notice that at least in the class description, the method of spellpoint regaining is poorly defined. I see that getting into a huge argument as soon as you are up all night, and then attempt to regain your powerpoints by sleeping through lunch, and then go adventuring for the evening, and then go to sleep.
Psicrystals are inane, but aren't actually any worse than most familiars. Letting the player just take a bonus feat of "any hit feat" would be funcitonally identical to this. Noone ever gave rat's ass about the Psicrystal's ability to sprout poorly computer animated legs like those hunters from Minority report. It's just there for the bonus to a skill check or saving throw. Everything else in here is wasted space. It is true that it is actually impossible to do anything interesting or good with a Psicrystal, unlike a Familiar which actually has the potential to be an entertaining minor participant in the plot, but this is similar enough to how most people use familiars that it makes no odds.
Epic level Psionics work differently from Epic level spellcasting, and therefore are not balanced with them. But Epic Level Spellcasting isn't balanced with anything, so I don't care.
Adding extra Skills: This is a bad idea. Seriously.
Psionic Feats: Psioni Focus is the worst idea I've seen in a long time. It creates a weird system of anti-synergy and rewards hit-and-run attacks even more than the rules already do. I'm not sure why anyone thought this was a good idea, but they were obviously wrong.
Tirade on Psionics Stacking: This takes some time to parce, but what it says is that you can gain unlimited bonuses if you find the right type of bonus from a Psionic power (an untyped bonus). No surprises there.
Power Displays: These are retarded. The fact that the Psion smells like bacon every time he busts out his space lazer is funny exactly once.
Power Augmentation: AKA we fvcking hate direct damage Aparently they fvcking hate direct damage, and if you read the name of that section carefully "Bruce Cordell to Denounce Direct Damage as the Source of Global Warming" you can see where their predjudices lie. This could have been an OK idea, but instead it isn't, and that's pretty much the end of that.
The powers themselves.
So a big part of this must naturally be a discussion of the powers themselves. What do they mean? What do they stand for? Apparently they stand for being just like regular magic except that they force you to flip between books constantly. Psionic Grease makes you go read Grease. Psionic Identify take a whole fvcking day for some reason.
There's no advantage here. Everything works just as clumsily as Magic does (which is saying a lot), except that it has extra rules hidden in its text and you still have to refer to the hidden rules in the Magic text.
Psionics doesn't do anything except have a more complicated attached accounting system and some annoyingly poorly described special effects. There's some unique cheese loops available here, but basically you just have all the complexity of a Wizard and all the complexity of a Sorcerer and all the flavor of the Candle Caster.
Fvcking fvck!
-Username17