If you want to call ignoring rules in the name of expediting play an MTP fetish, go ahead I guess. I would think if I was an MTP fetishist I'd be playing Dungeon World or something, but if your all-or-nothing labeling system condemns me to the gas chamber because I ignore an obscure rule now and then, so be it. If the criteria for that title is anything short of absolute adherence to written dogma then I'm thinking maybe being an MTP fetishist isn't so bad after all.MGuy wrote:If you want have a conversation(s) about how some rules are bad and should be changed there are quite a few threads on this very forum about that. If your issue is with following rules at all then you should just tell people why you have an MTP fetish right here because I believe that's what this thread started over. Considering that most people on these boards talk about making better rules I don't see why you would need to make a thread about rules nazis which as far as I can tell is one of the many derogatory terms that refer to people who like to follow the rules of the game they elected to play.
But if that's the angle you're playing, all I can say is that it's D&D tradition. I have yet to see a single game of AD&D 1E or even 2E where people played every single rule to the letter. At some point people would blatantly ignore the grappling rules or the rules for cave-ins on page XXX of the Dungeoneer's survival guide. And I didn't meet a single person who cared. So long as you didn't blatantly change a mechanic like attack rolls or saving throws, people were cool with it. Everyone was playing for fun. If you were having fun, you were doing it right. Tables weren't flipped because someone realized you weren't playing with weapon speed.
It does make me wonder, when did D&D become such serious business that you'd accuse a DM of cheating if he replaced an obscure rule with an on the fly ruling? Did this game turn into some high stakes adversarial deathmatch while I wasn't looking? Is there some Achievement Unlocked pop-up that you get for following the rules to the letter?
I thought D&D night was a friendly casual gathering of friends playing a cooperative storytelling game for fun.
In the words of the Joker: Why so serious?