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Shrapnel
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Post by Shrapnel »

Disregard it anyway 'cuz Darth's never even finished it.

I have, and I did not find any more grindy than any other Dragon Quest, and almost every JRPG since the dawn of time have been "fights against random encounters," and the combat time is not noticeably longer than most RPGs.
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Post by Darth Rabbitt »

If never having finished a product means that you cannot criticize it, then I can say that Metroid Other M is a good game, as you haven't finished it. (My point is that "you haven't been there" is a poor defense, and Other M is indeed crap). I don't think DQVIII is actually a bad game. I think it's a decent game with some flaws that hold it back from being great. I couldn't finish it because those flaws particularly bugged me.

I just deleted and reposted this because otherwise I'd edit this like 5 times.
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Post by Shady314 »

Leress wrote: Resonance of Fate
Loved it but its definitely NOT old school.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Leress wrote: Eternal Sonata
Oh god, the flowers...
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Post by Leress »

Shady314 wrote:
Leress wrote: Resonance of Fate
Loved it but its definitely NOT old school.
Well the list was from all the games I've played that were RPG for the systems that Count requested. If count was more specific in what he wants from an RPG then I could make a smaller list.

EDIT: Forgot about Xenosaga 1-3 for PS2.
Last edited by Leress on Mon Jul 20, 2015 6:13 am, edited 1 time in total.
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Post by Stahlseele »

now i wish there were a remake of terranigma . . .
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TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by CapnTthePirateG »

Playing Sorcerer King.

I really like it so far.

Protip: Started with the tyrant, and the warlord hero is evil Jesus. He gets a global blast that hits all the bad guys that takes HP to cast...a drain life spell for free that's on a cooldown...a regeneration spell that makes him immune to physical attack...a wolf summon that gives the entire team a huge speed buff...he is retardedly unfair and deserves a spot on your team.
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Post by K »

CapnTthePirateG wrote:Playing Sorcerer King.

I really like it so far.

Protip: Started with the tyrant, and the warlord hero is evil Jesus. He gets a global blast that hits all the bad guys that takes HP to cast...a drain life spell for free that's on a cooldown...a regeneration spell that makes him immune to physical attack...a wolf summon that gives the entire team a huge speed buff...he is retardedly unfair and deserves a spot on your team.
It's been on my wishlist for a while. Care to review it a bit?
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Post by CapnTthePirateG »

Haven't played for very long but I'll do my best.

So I've started one game, not even the campaign mode. It's kind of buggy - I killed a major boss (wiping out the last of the enemy) but the game went through battle mode with only my units. Other bugs include teleporting treasure chests.

Gameplay is kind of like the standard 4x and seems somewhat inspired by Civ 5 and MoM. The central conceit is that you have a literal "doomsday timer" - if it reaches the end, the Sorcerer King blows up the world and ascends to godhood. It is vaguely reminscient of AI war, where the threat is asymmetric and the enemy possesses capabilities you don't have but has different goals. The sorcerer king wants to destroy crystal shards scattered around the map, and you want to either kill his two elemental bosses so you can kill him, or build the tower of mastery.

So far it's an interesting game and I like the tactical combat. It also has a bunch of FTL-style encounters in various dungeons which can give you items, crafting recipes, heroes, etc.

The biggest complaint I'd have with the game is that your relationship with the sorcerer king is kinda bizarre and not too well handled. In my game, I told him to go fuck himself to his face. (This was probably a bad idea). The game then elevated me to threat level 5 (aka the Sorcerer King's primary focus), sent one of the two elemental bosses to attack my town. I kill it. Then he asks me why I did it, and seems to accept my answer that it went out of control.

I've only played 5 hours, but I'm enjoying it so far.
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Post by K »

Yeh, I heard it was buggy as shit, but it sounds interesting. Maybe I'll wait for some patches.
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Post by CapnTthePirateG »

Probably a good idea.

On an unrelated note, don't tell the sorcerer king to fuck off to his face.
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Post by Maxus »

Anyway have any advice for Paper Sorceror?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by K »

Maxus wrote:Anyway have any advice for Paper Sorceror?
I looked back at my saved game file and it seems that I was using the Goblin for debuffs and stuns and item-stealing, the vamp as a healer and raiser, and the minotaur as straight-up DD. I remember using the Frankenstien guy a few times in mage-heavy battles.

Other than that, I guess I'd tell you to always sell the snuff boxes and lacy panties that you find. They won't ever be used for anything.

Also, always look for the Secrets on every level. The extra treasure is key.
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Post by Nebuchadnezzar »

After the first two bosses the difficulty drops until the very end, so don't let the bastards grind you down.

Save before opening containers, since most of them are randomized, and there are items of wildly disparate strength available on each level.

Don't allow much to any overlap in equipment usage. Stuns and debuffs work well, so consider the Imp for sleep. AGI should be one of the first things you train, so that you have a better chance of getting a sleep off before getting hit.
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Post by Count Arioch the 28th »

For a change I've been playing Diablo 3 in Hardcore mode. It's technically not harder than regular mode, but if you die once, that's it. Your character is gone and you need to start over. Playing a Demon Hunter because they seem like someone that you can focus on your defenses yet still be able to bring the pain. Using skills that my SC demon hunter didn't touch. Like Vault. Using the living fuck out of Vault...
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Post by Stahlseele »

after heavily stacking the odds in my favour, i finally managed to beat civ5 at god level . .
and now i find myself looking at the achievements list and wondering:"did these fuckers add more?"
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TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Hicks »

I now have no internet in my apartment, due to me just moving closer to my job to eliminate the 83 mile commute I've been doing these past six months. But I have my childhood SNES and The Legend of Zelda: A Link to the Past. The experience has been hampered somewhat with my childhood SNES controler, the only controler I've located since the move, lacking a functional Select button. Under normal circumstances, nobody cares about the lowly and nigh superfluous Select button, but it turns out that specific button is the one and only way to get to the Save and don't/Continue menu. Progress does not automatically save after a Pendant is found or a Maiden is rescued. So after clearing up to the fourth dark world dungeon in a single sitting, shutting off my childhood SNES and bedding down late at night for an early day's work and subsequently returning to my new apartment with no internet, Link awoke once more during a dark, stormy night with three hearts, no sword, and no progress at all from the epic, no death run of last night. So if you find yourself with no internet, an old school SNES, a cartridge of A Link to the Past as your nightly diversion, and a defective Start button on the only controler, do you a solid and kill yourself; it's the only way to save your progress.
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Post by Shrapnel »

Man, that sucks.

I always strive for zero deaths when I play any Zelda game, and I usually have a pretty good success rate.

Except for the first game. Because the only way to save was to die. Metroid had this problem, too.
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Post by MisterDee »

I believe there's a command to go directly to save in the original LoZ - something weird like UP+B on the second controller or whatever (not sure on the keypresses, but it's definitely a second controller thing). It's somewhere in the manual if you want to look it up.
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Post by Shrapnel »

Unfortunately, I never had the original NES version; I only have the GBA port, and I don't think it'd work there. The plus side is that I can us my Action Replay to cheat the fuck out of it, because damn is that game hard.
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Post by Hicks »

Aaaand done. 90% of the game compleated from memory (missed 14 pieces of heart, searched the internet to find out how to open the grave (which led to the magic cape) and learn what's the deal with the shrine near the smith (gets 1/2 magic), and accidently learned a puzzle in the misery mire dungeon; never got the red boomerang). The only dungeon that I died in was Gannon's tower; floor 1, in the huge room with the invisible floor. Ran out of magic meter to activate the ether medallion to find the path. Came back with 4 blue potions and replaced them with fairies from basement 1 during the crawl. Beat Gannon, and every other boss on the first attempt.

One thing I really enjoyed about A Link to the Past was how badasses it felt to travel so fast in the late game. Using the flute to teleport, boots to dash, and knowledge of portals to the dark world just gets you places FAST. It's so satisfying considering how slow travel is before you beat the first dark world dungeon.

#LinkSwag
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Post by maglag »

You know, I never understood why people complain about the magic Christmas tree effect when a character so beloved as Link has saved the day so many times by being a NPC warrior who becomes a walking magic Christmas tree in endgame.
Last edited by maglag on Wed Aug 05, 2015 4:02 pm, edited 1 time in total.
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Post by Maxus »

You know, I never understood why people complain about the magic Christmas tree effect when a character so beloved as Link has saved the day so many times by being a NPC warrior who becomes a walking magic Christmas tree in endgame.
Different media and genres.

Link works because all of his gear doubles as weapons and tools. Learning to use each piece correctly is a challenge. It also doesn't present much in the way of options paralysis and a video game handles rules much more swiftly than you can with pen and paper. Link's also a player insert, so when I make a long-ass shot with a bow on Ocarina of Time, it's because I'm good at the game's mechanics, not because I rolled a 17.

Likewise, it's easier to have complex puzzles to solve in a video game than it is a TTRPG. And Zelda loves its puzzles.
Last edited by Maxus on Wed Aug 05, 2015 4:27 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Whipstitch »

People make fun of video game equipment cliches and mechanics all the friggin' time. If I throw "Legend of Zelda comic" into google image search one of the first things that comes up is some deviantart pic of Link collapsing under the weight of his own equipment while Navi makes a smart ass remark about how the plan would work if he was in a video game. Basically, people tolerate all sorts of absurd tomfoolery in video games because games can't be argued with and because the good ones are consistent enough that you can quickly learn to play by their rules even if they are weird. By contrast, TTRPGs are open ended and virtually all information is passed on through the medium of dudes speaking to each other over snacks. It's just way easier to have honest disagreements over what the fuck is actually going on or is possible at any moment.
Last edited by Whipstitch on Wed Aug 05, 2015 6:24 pm, edited 1 time in total.
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Post by hyzmarca »

Hicks wrote:I now have no internet in my apartment, due to me just moving closer to my job to eliminate the 83 mile commute I've been doing these past six months. But I have my childhood SNES and The Legend of Zelda: A Link to the Past. The experience has been hampered somewhat with my childhood SNES controler, the only controler I've located since the move, lacking a functional Select button. Under normal circumstances, nobody cares about the lowly and nigh superfluous Select button, but it turns out that specific button is the one and only way to get to the Save and don't/Continue menu. Progress does not automatically save after a Pendant is found or a Maiden is rescued. So after clearing up to the fourth dark world dungeon in a single sitting, shutting off my childhood SNES and bedding down late at night for an early day's work and subsequently returning to my new apartment with no internet, Link awoke once more during a dark, stormy night with three hearts, no sword, and no progress at all from the epic, no death run of last night. So if you find yourself with no internet, an old school SNES, a cartridge of A Link to the Past as your nightly diversion, and a defective Start button on the only controller, do you a solid and kill yourself; it's the only way to save your progress.
There is another way. Beat ganon and it saves automatically.

I take pride in my 000 saves, a feat only possible if you don't save at all until beating ganon.
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