Dungeons as source of lost technology
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There's an interesting story hook: Come to our rural resort-dungeon town to save us from the monsters within. After an adventurer in possession of a powerful artifact foolishly died in our dungeon, we find our defenses under siege from a creature who has unified the denizens in escaping our priso... dungeon and wrecking havoc on the locals.
The one thing you don't want to see on the walls of a dungeon you're raiding:
This place is a message and part of a system of messages pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful culture.
Inside you find the dungeon guarded by grotesque creatures, their bodies covered in weeping sores, who wield knives made from a dull silvery metal that burns and leaves festering wounds that won't heal.
As you make your way deeper into the tomb, you find casks full of water that you use to quench your thirst while you rest. The area seems to be taboo to the creatures, and they refuse to follow you.
This place is a message and part of a system of messages pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful culture.
Inside you find the dungeon guarded by grotesque creatures, their bodies covered in weeping sores, who wield knives made from a dull silvery metal that burns and leaves festering wounds that won't heal.
As you make your way deeper into the tomb, you find casks full of water that you use to quench your thirst while you rest. The area seems to be taboo to the creatures, and they refuse to follow you.
hyzmarca wrote:The one thing you don't want to see on the walls of a dungeon you're raiding:
This place is a message and part of a system of messages pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful culture.
Inside you find the dungeon guarded by grotesque creatures, their bodies covered in weeping sores, who wield knives made from a dull silvery metal that burns and leaves festering wounds that won't heal.
As you make your way deeper into the tomb, you find casks full of water that you use to quench your thirst while you rest. The area seems to be taboo to the creatures, and they refuse to follow you.
![Shocked :shocked:](./images/smilies/shocked.gif)
I once pulled a similar con on some players of mine with a dull silvery dragon that breathed pulses of weird bluish heat...
1e expidition to the barrier peaks was explicitly a crashed space ship, filled with "magic" wands and wonders. Technology indistinguishable from magic anyway. Kinda makes you wonder if detect magic dosen't detect magical radiation but actual ionizing radiation.
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- Judging__Eagle
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It should be noted that this is one of the explanations for why dungeons are sometimes considered core conceits from OD&D (specifically the physics-defying technology to create a world-piercing dungeon. In a Dungeon article Gygax claimed that he once led Rob "Robilar" Kuntz through Castle Greyhawk's dungeons such that he exited the other side of the planet when he hit "bottom". It should also be noted, that while it is a (sort of) one-shot meant for Convention use, Expedition to Barrier Peaks is both a heavy injection of soft-SF elements; and its creation by Gary Gygax sets precedent for such material being officially accepted by the franchise.
As well, this conceit is maintained in 3e (if not, at least in 3.5) in terms of its room and door types. The closest to outside floors will be simple wood, but once you're on a "level 10(+)" floor, the majority of doors are sliding, or iris portals.
Which heavily indicates some degree of "buried advanced civilization" or "artificially created multiverse" vibe that has never been clearly translated in the players rules; but has been repeatedly hinted or blatantly explained in sections or D&D literature that is generally aimed at "DMs".
As well, this conceit is maintained in 3e (if not, at least in 3.5) in terms of its room and door types. The closest to outside floors will be simple wood, but once you're on a "level 10(+)" floor, the majority of doors are sliding, or iris portals.
Which heavily indicates some degree of "buried advanced civilization" or "artificially created multiverse" vibe that has never been clearly translated in the players rules; but has been repeatedly hinted or blatantly explained in sections or D&D literature that is generally aimed at "DMs".
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
It's interesting to note that Expedition to the Barrier Peaks was James Ward's invention for Metamorphis Alpha and even the original LBBs mention robots, androids and automata in the same sentence used to refer to Golems. I really don't think D&D originally tried to skin everything fantasy as something mythically magic and what you ascribed to mysterious forces or advanced technology was just left up to a consensual theme in your group. There was more than one occasion in my groups where one player's conception of an effect didn't gel with the rest of the group's imagination. One time I described a Dart of the Hornet(?); a magic projectile that multiplies in-flight to strike a target multiple times; as similar to the the swarming missile salvos seen in the Robotech cartoon. This elicited boos from fellow players and the DM alike and they asked that I try to stay themetically in the realm of ye olde bullish-shyte when describing my own actions or they I would be asked to leave.Judging__Eagle wrote: Which heavily indicates some degree of "buried advanced civilization" or "artificially created multiverse" vibe that has never been clearly translated in the players rules; but has been repeatedly hinted or blatantly explained in sections or D&D literature that is generally aimed at "DMs".
People still get bent out of shape over this shit, even though it doesn't make any fucking difference in the rules. Magic or science fiction is nonsense unless you're running immersive fiction.
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Expedition to Barrier peaks had one of the most impractical looking science-fiction guns.
![Image](https://i.imgur.com/dfasQpc.jpg)
The buttons on the shoulder select the fire mode. The button on the handle fires it. The ray comes out of the window on top of the shoulder I'm still not sure how it's supposed to aim.
![Image](https://i.imgur.com/dfasQpc.jpg)
The buttons on the shoulder select the fire mode. The button on the handle fires it. The ray comes out of the window on top of the shoulder I'm still not sure how it's supposed to aim.
Last edited by hyzmarca on Mon Nov 20, 2017 12:02 am, edited 1 time in total.
- deaddmwalking
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This conversation is only on page 2...Occluded Sun wrote:Might and Magic is a computer game series, but sort of D&Desque... and if memory serves, M&M 6 involves a struggle against aliens and a crashed spaceship.
deaddmwalking wrote:Ah, but if you had played Might & Magic (the Original: Secret of the Inner Sanctum) you would not have been surprised. There was a crashed alien ship in the desert and their escaped prisoner was posing as the King. I really only played the first one, but I believe in the second one you definitively learn that the world of Varn exists on a space ship and you follow the legendary explorer Corak to a second space ship.Stahlseele wrote:right, i still remember the sudden disconnect when playing Might and Magic 6 i think and suddenly you stumble into a spaceship and fight insectoid aliens.
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I'm sure somewhere in the Vedas there's an Itano CircusHarshax wrote: One time I described a Dart of the Hornet(?); a magic projectile that multiplies in-flight to strike a target multiple times; as similar to the the swarming missile salvos seen in the Robotech cartoon. This elicited boos from fellow players and the DM alike and they asked that I try to stay themetically in the realm of ye olde bullish-shyte when describing my own actions or they I would be asked to leave.
Last edited by OgreBattle on Tue Aug 15, 2017 12:02 pm, edited 1 time in total.
https://www.youtube.com/watch?v=BzXfVgYCxWIOgreBattle wrote:I'm sure somewhere in the Vedas there's an Itano CircusHarshax wrote: One time I described a Dart of the Hornet(?); a magic projectile that multiplies in-flight to strike a target multiple times; as similar to the the swarming missile salvos seen in the Robotech cartoon. This elicited boos from fellow players and the DM alike and they asked that I try to stay themetically in the realm of ye olde bullish-shyte when describing my own actions or they I would be asked to leave.
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It's like the Predator's plasma gun crossed with a selfie stick.hyzmarca wrote:Expedition to Barrier peaks had opne of the bost impractical looking science-fiction guns.
The buttons on the shoulder select the fire mode. The button on the handle fires it. The ray comes out of the window on top of the shoulder I'm still not sure how it's supposed to aim.
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what are some interesting treasures to seek out that aren't just better weapons and armor?
Things that come to mind...
-source of energy (not infinite so gotta keep looking)
-source of life extension (spiiice!)
-weapon of mass destruction
-cache of 'true history'
-communications device, scrying device
-blueprints for magitek stuff
-cure for disease and stuff
-source of food, clean water, purifier
-lift a curse on something
- high monetary value like gold
- raw materials like super-iron
Things that come to mind...
-source of energy (not infinite so gotta keep looking)
-source of life extension (spiiice!)
-weapon of mass destruction
-cache of 'true history'
-communications device, scrying device
-blueprints for magitek stuff
-cure for disease and stuff
-source of food, clean water, purifier
-lift a curse on something
- high monetary value like gold
- raw materials like super-iron
Last edited by OgreBattle on Sun Aug 20, 2017 8:15 pm, edited 1 time in total.
[*] Treasure maps.
[*] Captured NPCs, who have other problems to solve.
[*] A guide to reaching any of various inaccessible places.
[*] A name.
[*] A question.
[*] Blue key, Red key, Yellow key, only interesting because good fluff.
[*] Strictly speaking, a McGuffin, adventure being what happens along the way.
But mostly whatever provides some sort of big fat clue toward further adventure, so also various problems can combine with more mundane treasures to bring some interest.
Just don't forget to also give out the weapons and armour.
[*] Captured NPCs, who have other problems to solve.
[*] A guide to reaching any of various inaccessible places.
[*] A name.
[*] A question.
[*] Blue key, Red key, Yellow key, only interesting because good fluff.
[*] Strictly speaking, a McGuffin, adventure being what happens along the way.
But mostly whatever provides some sort of big fat clue toward further adventure, so also various problems can combine with more mundane treasures to bring some interest.
Just don't forget to also give out the weapons and armour.
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- Stahlseele
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Depending on how far back/advanced you are:
a technical renissance. Levers. Wheels. Magnetism.
Electricity? Advanced Smithing? Gunpowder/Chemistry?
a technical renissance. Levers. Wheels. Magnetism.
Electricity? Advanced Smithing? Gunpowder/Chemistry?
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Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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The Dead Names book for Stars Without Number has some good ideas on this theme... if you like lots of random tables.
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
That anal anchor is how you aim, that's why it's an exotic weapon.Harshax wrote:It features an arm-loopy thing for stability instead of a frame that runs down the length of your spine and anchors in the your anus.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Been playing Final Fantasy XI, got to the Treasures of Aht Urghan expansion where the mega powerful not-Persian empire are studying undersea ruins to salvage technology. One of the things they dug up is the Astral Candescence, a it basically harnesses good feng shui and makes everyone in the city feel good and energetic.
In the backstory they say the AS cured the city of a plague that was killing off people all over the world. So that's a neat artifact on a national scale.
In the backstory they say the AS cured the city of a plague that was killing off people all over the world. So that's a neat artifact on a national scale.
The original non-special edition Star Wars Trilogy on Blu-Ray. Ends up in a wizard's private collection for the price of a small kingdom.OgreBattle wrote:what are some interesting treasures to seek out that aren't just better weapons and armor?
Things that come to mind...
-source of energy (not infinite so gotta keep looking)
-source of life extension (spiiice!)
-weapon of mass destruction
-cache of 'true history'
-communications device, scrying device
-blueprints for magitek stuff
-cure for disease and stuff
-source of food, clean water, purifier
-lift a curse on something
- high monetary value like gold
- raw materials like super-iron
Don't overlook the value of entertainment. People pay money for entertainment, always have, always will.
Other possibilities:
Prostitute Dispenser - A large cabinet with a locked sliding door just large enough for a large creature to fit though. Beside the door is a coin slot and group of 48 buttons. Beside each button is a picture of a nude person of various race and gender combinations. If you put the correct number of coins in the slot and press a button, the door will open and the person depicted on that button will walk out and offer to perform a sex act.
This person is outwardly a normal member of their race and gender, and may possess a character class. Stats vary. They can hold a conversation perfectly well, and otherwise seem to be exactly what they appear to be.
After performing the suggested sex act, the prostitute dissolves into two gallons of purple syrup, which is sweet to the taste and capable of replacing 1 month worth of iron rations if gathered.
If you press the same button again, and identical copy of the person will come out, and will remember their previous encounter with you. Pressing the same button multiple times causes multiple copies of the same person to come out of the machine, and they all seem to share the same pool of memories.
If you press a button without inserting enough coins, a mysterious voice emanates from a cluster of holes in the side of the machine, telling you how much money you need to insert.
If the instant prostitute only dissolves after performing a sex act. If they do not perform a sex act, and have all the same abilities as any other member or their race and class, except that they do not age.
Last edited by hyzmarca on Tue Nov 21, 2017 10:25 pm, edited 2 times in total.
That is horrifying. It almost passes the SCP test for "I don't want to have sex with instances of the SCP."
Koumei wrote:...is the dead guy posthumously at fault for his own death and, due to the felony murder law, his own murderer?
hyzmarca wrote:A palace made out of poop is much more impressive than one made out of gold. Stinkier, but more impressive. One is an ostentatious display of wealth. The other is a miraculous engineering feat.
That prostitute dispenser is both profoundly fucked up and a good way to run a Paranoia game in D&D: roll for hookers until you get a combination with class levels, then use that as a Troubleshooter.
Also could be used for Final Destination/Isekai live, die, repeat plots.
Also could be used for Final Destination/Isekai live, die, repeat plots.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
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