Lago PARANOIA wrote:Do go on, PL.
Badlurs gate was NOT the beginning of D&D games on PC.
It was preceded by titles like these.
1E/Weird hybrid D&D
Wizardry series (like 7 or 8 games long)
Might & Magic /Xeen series (like again 7 or 8 games long, increasingly departed from "typical D&D")
Bards Tale series
Eye of the Beholder series
2E
Menzobaranzan/Ravenloft/Ravenloft 2 series
Al Quadim
Darksun/Darksun 2
and more
And some of those were pretty big name for their era.
AND frankly I'd play the Menzobaranzan "gold box" series over lame-o Baldurs Gate any day.
Not all those titles implemented Dual classing (at least to my knowledge) but of those that did...
Wizardry - Basically anyone could dual class into anything at pretty much any time as long as you met (fairly complex) base attribute requirements.
Level advancement eventually slowed to a crawl if you DIDN'T dual class.
Dual classing netted you new powers and known spells (old ones unavailable until you leveled up to same or better than you used to have). But more importantly netted you all sorts of HP and better you MP, and if you dualed into a class that had the same spells available you could totally just keep casting the old spells you knew anyway.
The sensible thing to do was to plan a career of dual classing through like a total of THREE classes PER character in the party of SIX damn characters. It made party building a pretty in depth afair to consider with a fair bit of cross referencing to the manual to determine required base attributes for your Fairy Rogue-Ninja-Alchemist-Bard-Ranger
Darksun
Was actually pretty faithful to 2E to the degree that you could be, and to the degree that I understood it in those days. I don't remember it too well so this is guessing a bit...
I have a vague feeling non-humans (or some of them) could also dual class (which I thought only humans are supposed to do) but may have had some class selection limitations in that regard.
The game was significantly easier if you did dual class. The sudden boost in rapid level advancement was pretty much required to keep on par with the game difficulty at a certain point.
Darksun 2 was even longer than 1 and I wouldn't be surprised if a second dual classing (if it was possible, I think it was...) would be a good idea. But my sister played that one more than I did.
Darksun 1 and 2 stick in my mind more because THEY were the games which pretty much explored and defined the graphical interface style that
fucking Baldurs Gate used. You know, the whole kinda fake isometric 2d map thing.
Baldurs gate seriously brought about ZERO to the genre that the Darksun games didn't hammer out in depth already. And it was more boring, more drab and had more stupid messenger boy errand running back and forth like you were every damn peasants stupid fucking errand bitch.
Menzobaranzan+Ravenloft 1 & 2
I can't even remember if they had dual classing. But they were at least otherwise pretty much 2E D&D. Hell I think they may even have been TSR endorsed.
But I want to mention them because Baldurs Gate can FURTHER go sit on a sharpened splintery post and screw itself downwards. Travel and dungeon exploring was first person, less tedious, more action packed, even less buggy.
Fuck you Baldurs Gate and the extended era of walking back and forth across massive ugly boring maps you have already cleared of enemies passing messages back and forth between peasants for tiny XP bonuses and other shit I don't care about. And fuck that era of D&D games.
Torment, Baldurs Gate 1 again (some might call it 2... FOOLS), Never winter nights, I'M LOOKING AT YOU YOU ASSES
Icewindale 1 gets a minor pass for being mostly linear and monster packed so you rarely had any motivation to walk back and forth for ages running errands. Icewindale 1 again however I'm not so sure...