Well, maybe they do work regarding touch.PoliteNewb wrote:Yes, they were drawn arbitrarily to try and prevent abuse, I cop to that. Why don't you think they work, and how can they work better without being overly complex?RobbyPants wrote:It's all a matter of where you draw your lines, and it looks like a lot of them are being drawn arbitrarily to try to prevent some abuses. I don't think it's working all that effectively, though.
I still think the not being able to hit them in combat thing is overly punitive, though. I think it's okay if MC says "you miss" or "you don't feel your attack connect", which could mean that the guy is benefiting form some concealment effect, so it doesn't necessarily mean he's an illusion. It's up to the player to interpret those results, but I still think it should be allowed to happen.
Why do you even need a save? If someone tells me the illusionary orc is an illusion, why do I even need to make a save?PoliteNewb wrote: EDITED TO ADD:
I forgot about the whole "somebody proves it's an illusion" thing. If someone else recognizes an illusion and shouts "hey you guys, these things aren't real!", you can reroll saves for sensory failure...maybe you thought it was a really quiet orc before, but if Bob says it's an illusion, it might make you think twice. If there is no sensory issue, you don't get another save unless that person does something pretty convincing (like, waves his hand around in the orc's head)...in which case you should probably get a save, maybe at a +4 bonus or something. If someone spends multiple rounds shoving his head in the illusory wall of fire, you should probably get to auto-save even if you don't personally go touch it.
- You already said the illusion persists as an opaque illusion regardless of whether or not you believe it, so there's no benefit to a successful save.
- Figments can't actually harm people, so there's no penalty for simply ignoring the orc.
Once an ally says "it's an illusion", you can ignore it at not penalty, to the extra save thing is really moot.