So, yeah, if you have any objections to the idea of giving some classes (e.g. "Lancer") class features that grant level-appropriate items appropriate to the class idiom, post them here.RadiantPhoenix wrote:Then perhaps we should take this option. Does anyone have any objections?Chamomile wrote:Um. It doesn't. It allows a single-weapon user to maintain his idiom without taking up any screentime with sidequests or whatever.RadiantPhoenix wrote: How does having an explicit class feature such as, "Sword of the Soul (Su): A Phantom Exorcist's soul has more than one part. At first level, one of these parts manifests as a weapon. It can take the form of any simple or martial weapon of the character's choice, but once chosen it does not change. This weapon grows in power as the Phantom Exorcist gains levels, as described below..." distract from the narrative?
If you have objections, make sure to mention how strong you think the objections are, and whether they're to the general concept, or just to some specific details.
I will abstain from voting... for now.