Making less-terrible Cthulhutech-esque RPG

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Post by Artless »

I've been having a lot of fun doing stuff like this for warm ups.

Anyway, I dunno what kinds of stuff I could reasonably contribute to the project, but I want to regardless.

One thing I would like to see addressed is if any of the Scout and Kaiju tier enemies have things like Cores or Soul Gems that you can hunt for in the hit locations to cripple them. It's supported among several source media, including Evangelion, Blue Gender, Puella Magi Madoka Magica, Bokurano, etc.

So you do some exploratory shots to the arms, legs, or the chest looking to expose some part of the pulsing red heart or you shoot at the Majokko's Sign Pendant to cripple them. You break the Magical Girl's Soul Gem, and they suffer the normal spellcasting setbacks like Despair damage and fatigue. You break the core of the rampant Shoggoth that it was shifting around it's body and it stops changing shape. Or something. Dunno if that would actually be a worthwhile item to include in the damage mechanics and combat puzzles, but it's just something I see a lot in the referenced material.

Also, the MC should be referred to as Commander or Director, and they are required to dispense all information seated in this position.
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Post by Username17 »

So let's assume for the moment that we are shooting something reasonably deadly at the Lloigor from earlier:
Unsoaked DamageHeadFront ArmMiddle LimbRear LegNeckBodyTail
1Teeth BrokenClaw InjuredClaw InjuredLimpNeck Armor DamageBody Armor DamageTail Armor Damage
2DazedClaw InjuredLimpLimpNeck Armor DamageChest WoundBalance Upset
3UnconsciousCrippled LimbCrippled LimbCrippled LimbBack InjuryEviscerationSevered Tail
4DeadSevered LimbSevered LimbSevered LimbDeadBack InjurySevered Tail
Overflow to Chest
5DeadSevered Limb
Overflow to Chest
Severed Limb
Overflow to Chest
Severed Limb
Overflow to Chest
DeadDeadSevered Tail
Overflow to Chest
6+DeadSevered Limb
Overflow to Chest
Severed Limb
Overflow to Chest
Severed Limb
Overflow to Chest
DeadDeadSevered Tail
Overflow to Chest

Assuming for the moment that we are using a 6 die soak pool, that would lead to a soak result of:
ResultChance
01/64 (1.563%)
16/64 (9.375%)
215/64 (23.438%)
320/64 (31.250%)
415/64 (23.438%)
56/64 (9.375%)
61/64 (1.563%)

That would lead to a kill chance at potentially deadly hit locations of the Lloigor at:
DamageHead/Neck[mcolBody
Armor + 41/64 (1.563%)0/64 (0%)
Armor + 57/64 (10.938%)1/64 (1.563%)
Armor + 622/64 (34.375%)7/64 (10.938%)
Armor + 742/64 (65.625%)22/64 (34.375%)
Armor + 857/64 (89.063%)42/64 (65.625%)

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Post by Red_Rob »

Different hit location charts for different angles of attack suggests a very wargamey play style with robust movement and positioning rules and lots of counting squares and using rulers to determine exact LOS and positioning. It also leads to complications when dealing with terrain such as cover effects and line of sight to specific locations.

Just some observations from years of Battletech.
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Post by hyzmarca »

The Union
The Union is, simply put, a kludge. It is a terrible, dysfunctional, kludge.
By the strictest definitions of the Montevideo Conventions, there are currently 201 independent States on Real Life Earth in 2013. 193 of these are recognized by the UN. In the Aftermath of the Earth-Moon war, there were many more than that. Moon-beast strikes against central governments and lines of communication were meant to fracture humanity into easily conquered pieces. This worked extremely well, except for the easily conquered part. Human civilization was fragmented, but that only made them fight back even harder. After spending 14 years fighting for their freedom against alien invaders, the number of nations that were willing to hand their sovereignty to those guys over there was exactly zero. A unified world government was necessary, but it wasn't possible. There were simply too many states with too many competing interests and incompatible demands.

The Union's essential structure was established by three treaties, the Cairo Treaty of Friendship and Cooperation, the Antwerp Agreement on the Treatment of Self-Governing Zones, and the Y'ha-nthlei Accords.

The Cairo Treaty was mostly just a formalization of the status quo that had come into existence during the war. Its most important contribution to the Union was the establishment of the Earth Defense Treaty Organization for the purpose of coordinating military operations on a global scale.

In the aftermath of the Earth-Moon war, many Zones attempted to rebuild their states as they existed before the Moon-beasts' decapitation strike. By and large, most of these reunification attempts were peaceful. Some weren't. Some Zones, didn't want to give up their new independence, especially those who were junior partners in their former states. In other cases, no one could agree on who would be in charge, with everyone assuming that their government would be THE government. Several of these conflicts degenerated into violence. The Reunification Wars came to a head with a spectacular four-way standoff between the Republic of China, the People's Republic of China, the Democratic People's Republic of China and The Empire of China which came within a hair's breadth of a four-way nuclear exchange.

The Antwerp Agreement did nothing to settle the question of which governments were legitimate and which were not, but it fixed the status quo by prohibiting the use of violence in pursuit of national reunification and empowering EDTO to enforce that prohibition. All independent Zones that existed at the time of the Agreement's signing were recognized as such.

The Y'ha-nthlei Accords folded the International Trade Organization, INTERPOL and EDTO together into a single organization, reorganized them, and drastically expanded their powers. The resulting organization, known simply as The Union, is best described as the EU with giant robots.
While the Union is tasked with international policing and global defense, it has only as much authority as its members were willing to delegate to it, which amounts to very little.

Over the decades since the Accords were signed the Unions power has grown organically, but it still lacks vital powers that make the difference between a Supranational Union and an actual Federation.


The United Nations
The Union's purpose is to defend it's members. The UN's purpose is to provide a forum for all nations to talk to one another peacefully. These purposes are mostly orthogonal to each other, with only a slight bit of overlap. As such, the Union did not subsume the UNs functions and the former organization still exists.

The United Nations Members do not map 1:1 to the Union's members. The two sets really look nothing aline. While the Union includes all the Zones that existed at the time of the Antwerp Agreement, minus those that become Valusia, the Agreement specifically forbade the UN from recognizing those Zones as anything but rebellious territories.

The Republic of China still holds China's seat in the UN, even though it represents only a tiny portion of China's population and there are four other viable successors while the Republic of Hong Kong doesn't get a seat at all. Likewise, the Kingdom of Scotland doesn't have a UN seat, and is still considered to be part of the United Kingdom in spite of its defacto sovereignty.

On the other hand, Valusia is a member of the UN, as are the Kingdom of Uranus, the city-state of Ulthar, the Democratic Socialist Aristocracy of K'n-yan, and the nation of Tcho-Tcho, but none are members of the Union.
Last edited by hyzmarca on Mon Mar 04, 2013 5:01 am, edited 1 time in total.
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Post by Lokathor »

Legality is one thing, but actual day to day actions are another.

The Union Special Forces (USF) can be either like the X-COM Initiative, going where they're requested, and occasionally just giving up on some places if those places don't let them in any more.

Or they can be more like the GI Joe Project, sending agents where they need to go to get the job done, and if they don't have legal authority within an area then they'll go in anyway and just avoid as much of the local law as they can.

The second model is probably a lot better in terms of allowing gameplay diversity from one area to the next. It's also a lot more likely given the attitudes of the core founders (basically the UN Security Council countries), who don't shy away from going where they aren't invited to get what they think they need to get.
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Post by name_here »

Wait, so the agreement founding the Union explicitly forbade most of the signatories from joining the UN? Why?
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Post by hyzmarca »

name_here wrote:Wait, so the agreement founding the Union explicitly forbade most of the signatories from joining the UN? Why?
Mostly, because of the One China Policy. You see, every one of the Chinese Zones agreed that there was only One China. They just disagreed about who the legitimate government of that China was.

This is exactly why Taiwan doesn't have a UN seat in RL 2013 and why the PRC didn't have a UN seat until 1971 (which didn't happen in this timeline, by the way).

This is compounded by the fact that China isn't the only nation with this problem. The English still insist that Great Britain only has one Crown and that their King is the King of Scotland. Scotland, for their part, insists that England is wrong about that. Both sides have nukes and England has a security council veto. Likewise, America and Canada refuse to recognize the Gichigami Alliance as an independent state. And, of course, there is the tension between Russia and the other Soviet Republics, current and former.

The Antwerp Agreement was basically the successor states to all the old powers agreeing to recognize their breakaway states as Self-Governing Zones, as opposed to actual states. They retained their territorial claims but agreed not to act on those claims. As a result, England will tell you that Scotland is not really an independent State and thus doesn't qualify for a seat in the UN and so on. Scotland goes along with this because England has nukes, and Scotland has nukes, and no one wants to upset that applecart.

If a parent state chooses to recognize one of its self-governing Zones as an independent state, then that Zone can gain UN membership. This rarely happens, because the status of the Zones is a huge hot-button issue.

Also, while the Antwerp Agreement is considered one of the Union's foundational documents, it didn't actually establish the Union. It just gave EDTO, one of the Union's precursor organizations, the authority to Intervene if England invades Scotland, or whatever.
Last edited by hyzmarca on Mon Mar 04, 2013 5:43 pm, edited 2 times in total.
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Post by Lokathor »

In addition to China and the UK, the USA would have a split away problem on its hands as well. The Southern States have never really gotten over losing the Civil War, and given a chance to split they'd take it in a heartbeat.
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Post by Hicks »

Although that unfortunate and recent disturbance between the states soured relations between us an our northern brothers, we are more gung-ho AMERICA FUCK YEAH than the rest of the union combined, except for Texas; the lone star state would stand alone, and California would try too.
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Post by Username17 »

I think you may be underestimating the centralizing influence of the Union. With the articles of Confederation, it only took 6 years for the Federal Government to end up with unified tariff authority. And it only took 73 years after that before the Federal government declared that it had the power to stop secession by force of arms. The European Union also pretty much only goes one direction: more federalism. After the Ukraine Gas Crisis, the European Council got their own president to represent Europe as a whole.

The Union certainly begins as not only informal, but actually totally ad hoc. But it's still a global empire, and that naturally creates a tendency for the creation of central power at the federal level. Every time a crisis requires more powers for The Union, the federal power will ratchet up. And when the crisis is over, the federal power will not ratchet back down. Between constant cultist uprisings and outright invasions from space, the number of crises that served to ratchet up the federal powers of The Union have been pretty significant.

Stuff like: the first time a zone had its local government infiltrated by cultists who then told The Union troops to go pound sand while hideous monsters ravaged the countryside looking for flute stones, The Union debated for a while and ultimately decided that they had the authority to send soldiers into zones without the approval of the local government. That decision was wildly popular globally and even within the zone that was being rescued - but of course the federalism ratcheting in that instance is pretty noticeable. Once that decision had been made, Union Troops were no longer dependent on the invitations and hospitality of the zones they were defending - they just went wherever the fuck they wanted. That's a pretty big step towards centralization, but probably very few people even noticed it had been taken until well after the fact.

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Post by hyzmarca »

I probably shouldn't have posted before I had completed writing, but I'm a procrastinator and thus I had little choice if I wanted to get it done.

My next bit was going to be about the Union's police force, which includes the Tank Police, who literally show up in tanks and shoot 155mm shells at criminals and depending on the tone of your game may or may not cause comically obscene amounts of collateral damage.

I had basically intended the Union police to be the action movie version of INTERPOL; go anywhere, blow up anything, and red tape exists so that the PC can drill through it with extreme violence. That's the Cowboy Cop mode of play.

But yeah, I totally mean for there to be centralization, just not too much centralization. Thematically, I want to different zones to play like completely different countries. The idea being that you can totally walk across the border from modernish pseudo-Communist China to mystical Neo-Imperial China which has dragons, an immortal Emperor (who almost certainly isn't Hastur, probably), and talking kung-fu monkeys who collect magic balls.

Cthulhutech took globalization and centralization way too far and removed the uniqueness from every location, making them sterile and identical. Obviously, we're going the opposite direction and want various Zones to be weird, bizarre, and unique. That limits the amount of centrilization that we can actually have.

But yeah, which it comes to kicking ass and blowing stuff up, the Union should have a lot of leeway. It's social and economic matters where its hands are more severely tied.
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Post by Maxus »

Then you'd have the Response Pact/Accords/Response (or some other thing)

Where Union members agree that Union forces can be deployed/brought to bear at any time in their lands--optimally with some forewarning, but if that's not feasible, well, it's understood that saving the world takes priority.

Something like a mutual defense pact, really. Everyone has made a gentleman's agreement that some measures are necessary, and the Union promises to only use them if they really have to. It's not perfect, but it keep response teams/investigators/armies from getting mired in red tape at the border.

Can also probably have a thing where the Union can enlist a local Zone's standing army, if they need the manpower/etc.
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Post by Username17 »

The Non Enumerated Powers of The Union

Like the United Kingdom of old, The Union does not have a proper constitution but rather operates on a Common Law basis. This is primarily because The Union came into being de facto long before it had any basis de jure. Indeed, the original alliance against the Moon Beasts was formed out of rage and necessity while the United States Senate and the Supreme Soviet had been eliminated - removing the possibility of the world's most powerful empires making legal treaties of any kind.

The Union's powers and systems advance by a system of precedent. Something that The Union has done is treated for good or ill as standard operating procedures in the future until such a time as The Union does something else. Meaning that the rules and policies of The Union lurch from crisis to crisis, becoming fleshed out as perceived need overwhelms debate. The details and meaning of each new edict are argued for years and heard by courts in various parts of the world, but the new policies are generally issued on an emergency basis, sometimes with only hours or even minutes of debate beforehand.

Commandeering

The Union has the power to commandeer pretty much anything at any time from pretty much anyone. Compensation is determined later and is a question for the courts. This is one of the oldest powers assumed by The Union as "the war effort" grabbed whatever resources were deemed necessary or even helpful despite having no legal basis (or ability to get a legal basis) for anything at the time. The language has become formalized over time, and now a Union representative is expected to hold up their badge, identify themselves, and give a short speech about what is going on before taking over a vehicle, building, or whatever.

Occupation

The Union has the power to operate and quarter troops anywhere at any time. Some legal historians claim the principle of Occupation was implied during the Moon Beast war, but it was made explicit during the Youma outbreaks. In 2059, Abyssian hardliners managed to Youmafy the king and many ministers of the Thai Zone. The newly Youmafied leaders signed official documents banishing Union troops from the territory while Dark Young ran amok along the Khmer Zone border. Union Troops refused the orders and ultimately liberated the region from Black Goat occupation. But ever since then, The Union has been able to operate with or without the permission or knowledge of regional governments.

Script Fiat

In our history, the Breton Woods agreement ended in 1971 when Nixon unilaterally ended gold convertability and fixed exchange rates. In this timeline, that event never happened, and the Dollar, Ruble, Pound, and Franc all stayed nominally gold-based and the exchange rates between them remained nominally fixed by treaty. However, the issuing authority for all of those currencies went up in nuclear hellfire in 1970, and the basic logic of the fact that the system had become sclerotic and unusable by that point remained unchanged. Nevertheless, the show must go on and the resistance needed people who gave them goods and services to be able to redeem their generosity elsewhere. The result was the drafting of "Demand Notes" by several different military leaders. These were pure fiat currencies, which rapidly became the only game in town for most of the world. The original conception was that the Demand Notes would be redeemable for gold at some future date when the world had been put back together, but that never actually happened. Not all of the systems of Demand Notes were particularly well run, with some areas being mired in deep depression for lack of available cash and others being flooded with currency and experiencing hyper-inflation. Operating on the perceived need for a stabilization of currency, The Union scrapped the various Demand Notes and produced a new Legal Tender in 1984 using various forms of confiscation and buyback to get the new currency up and running. The new Fiat Currency was originally supposed to be the Seventh Soviet Ruble and the New Greenback Dollar, but it ended up being called simply "Dollars" in most of the world. The new currency rapidly became accepted as a global reserve currency and as a medium of exchange all over the world. Some zones maintain their own local currencies, but The Union's fiat money is the currency of choice in most places.

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Post by Username17 »

Red_Rob wrote:Different hit location charts for different angles of attack suggests a very wargamey play style with robust movement and positioning rules and lots of counting squares and using rulers to determine exact LOS and positioning. It also leads to complications when dealing with terrain such as cover effects and line of sight to specific locations.

Just some observations from years of Battletech.
I think we're talking about doing the game with measuring tape on a table, so no counting squares. Just measuring distances. But I could see an argument for putting things on a square- or hexmap.

The way we're doing hit locations, cover can just cover literal numbers on the hit location chart. If you hit a location in cover, it gets extra armor for shooting through (with special rules for shooting explosives into cover, because they blow up on the cover rather than the target). If you want to hit the target on non-covered locations, you spend your extra hits to crawl on the chart to a location that isn't in cover. If you don't give a rat's ass because you're shooting a void lance at a dude and don't give an actual fuck about the bar in the way, you just accept the extra armor for shooting through and just fucking deal with it.

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Post by Midnight_v »

Hi. Popped in cause I missed you guys and all the rage...
The original Cthulhu tech was in theory really cool in a mech vs cosmic horror way. Problem with your project is there's nothing scary about this.
:ugone2far:

Not that you give a rats ass but there are several shit things going on.
And on those fronts Cthulhu tech has you fucking beat.
1. Dagon. Is the "king" of the Union.
I'd like to politely that you guys have a really interesting moral set, its very varied and the good guys and bad guys are kind of muddled, and so I totally get why you want to have the alliance of sentient races, but that is in many ways a shit idea.
The fucking rape camps are a better idea, than having the deep ones undergo jim crow laws, and having deep one "Martin Luther king" is offensive... as fuck. Metric gigaton of fuck you for even suggesting that shit. Though I know you dudes aren't "black" or "negro" or whatever the fuck were referred too, having the "Monsters" of lovecraft stories be equated to "black people" in terms of their contributions and place in society makes it sound like you're totally fucking Lovecraftian for real I meaning by that racist.

The rape camps are a better idea frankly.

Keeping the Deep Ones in internment camps till after WW2 is too similar to the plight of the ACTUAL Japanese in the REAL u.s. and you know about that so I'm not going to post a link.

Though ultimately, the idea where you guys jump through hoops to be able to play as monsters is whats fucked up about your game. The actual fluff.
Dagon totally is an ancient horror who doesn't have infinite young and his goal is to "breed em out" like fucking prima nocte but with fishing towns instead of scotland. Thus the rape camps are actually a sense making thing. Squicky as that is. Though your saying he's just and ugly "Thor", and that he wants to save earth from even worse things is just stretching so you can play as ugly things


2. You seem to have traded Guyver, and Robotech for Sailor Moon, Power Rangers, and Pokemon... This is a shit idea.
While I can accept A. that many people grew up watching different anime, adding those things causes me actual physical pain because of my love of the mythos.
So you in your game can have an actual fucking army Sailor Moon fighting Cthulhu and his minons resulting in 1 thing.
Hentai.
WAIT NO! I meant Zaniness. Zany as fuck.
Its like Carebears vs cthulhu.

Evangelion works because it encompasses child soldering and all associated trauma and reasons for that.
What you seem to be missing is that the shit that the humans resort to can't be quite that cute. Also the Zentradi are more serious than the power rangers, and you fucking change it. Make the Zentradi dudes require a class to actually go giant or whatever the fuck. Having power rangers is just more shenanigans.

I know you don't care what I think because you're making it, its your baby, and tunnel vision, but for once, I see how other people must look at the things that come out of this forum, as being "off the mark" aka bat shit crazy.

EDIT: Thought about if for a second more and realized your actual plan so far is to have African Continent be ran by sentient Monkeys, worshiping some Degenerate God. You know like how racist people used to think... in real life.

I am truly in fucking awe.
:wtf:
Last edited by Midnight_v on Fri Mar 08, 2013 2:52 am, edited 1 time in total.
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Post by Username17 »

You're right Midnight_V, we don't care what you have to say. That was completely and totally incoherent.

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Post by Grek »

I get where he's coming from. Midnight is essentially right, all except for one little thing. It's a big point in the history timelines that Deep Ones suffer from jim crow laws and that there's a Deep One version of MLK JR. who teams up with the real MLK to get civil rights for their respective peoples. But what he misses is that we're not equating black people to Lovecraft's fishman monsters, but rather equating the fishman "monsters" out of Lovecraft to actual people who were viewed as monsters. In this setting that we're working on, Deep Ones and Deep One hybrids are no more monstrous than black people and biracial people in real life are. Which is to say, not at all, no matter how much the racists try to claim otherwise.

Likewise, Dagon in this setting is not actually the father of a race of mongrelmen attempting to out breed the white man and destroy the Earth. That whole concept is purely a metaphor for Lovecraft's racism and deep-seated fear of black people, which is something that modern Mythos authors are trying to move away from because it is racist and offensive and has nothing to do with things that modern audiences will actually deem to be "cosmic horror".

As for the who Africa thing, the idea is that Africa gets invaded during the Third Cthonian War by Shudde M'ell who has recruited the White Apes out of the Dreamlands to murder first responders after their earthquake attacks and to hold ground for them on the surface. The idea isn't that Africa is run by monkey people, but rather than Giant Evil Gorillas and Giant Evil Snakes are pouring out of smouldering craters in the jungle to attack major African cities and the PCs have to stop them.
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Post by RadiantPhoenix »

Midnight_v wrote:Hi. Popped in cause I missed you guys and all the rage...
The original Cthulhu tech was in theory really cool in a mech vs cosmic horror way. Problem with your project is there's nothing scary about this.
:ugone2far:
What's the point of adding mecha to cosmic horror if you're not going to punch something's face in?
1. Dagon. Is the "king" of the Union.

I'd like to politely that you guys have a really interesting moral set, its very varied and the good guys and bad guys are kind of muddled, and so I totally get why you want to have the alliance of sentient races, but that is in many ways a shit idea.
Uh, muddled? Could you elaborate on this?
The fucking rape camps are a better idea, than having the deep ones undergo jim crow laws, and having deep one "Martin Luther king" is offensive... as fuck. Metric gigaton of fuck you for even suggesting that shit. Though I know you dudes aren't "black" or "negro" or whatever the fuck were referred too, having the "Monsters" of lovecraft stories be equated to "black people" in terms of their contributions and place in society makes it sound like you're totally fucking Lovecraftian for real I meaning by that racist.

The rape camps are a better idea frankly.

Keeping the Deep Ones in internment camps till after WW2 is too similar to the plight of the ACTUAL Japanese in the REAL u.s. and you know about that so I'm not going to post a link.
I'm guessing that you think this belittles the sufferings of and achievements of black people. I'd like it if you could elaborate on this. Likewise with the internment camps.

What makes this going too far?
Though ultimately, the idea where you guys jump through hoops to be able to play as monsters is whats fucked up about your game. The actual fluff.
Dagon totally is an ancient horror who doesn't have infinite young and his goal is to "breed em out" like fucking prima nocte but with fishing towns instead of scotland. Thus the rape camps are actually a sense making thing. Squicky as that is. Though your saying he's just and ugly "Thor", and that he wants to save earth from even worse things is just stretching so you can play as ugly things
The idea is, he wants [something], and that something does not involve Moon Beasts, Cthonians, Shub-Niggurath, etc. running things or having beacheads on the planet he lives on.
2. You seem to have traded Guyver, and Robotech for Sailor Moon, Power Rangers, and Pokemon... This is a shit idea.
While I can accept A. that many people grew up watching different anime, adding those things causes me actual physical pain because of my love of the mythos.
So you in your game can have an actual fucking army Sailor Moon fighting Cthulhu and his minons resulting in 1 thing.
Hentai.
WAIT NO! I meant Zaniness. Zany as fuck.
Its like Carebears vs cthulhu.

Evangelion works because it encompasses child soldering and all associated trauma and reasons for that.
What you seem to be missing is that the shit that the humans resort to can't be quite that cute. Also the Zentradi are more serious than the power rangers, and you fucking change it. Make the Zentradi dudes require a class to actually go giant or whatever the fuck. Having power rangers is just more shenanigans.
This is actually only two things -- Sailor Moon is basically Power Rangers but it's a comic book instead of a live-action TV show, and all the rangers are girls.

Sailor Moon, Power Rangers, and Pokemon trainers all deal with appropriately mythos-y stuff. Aesthetics are mutable.
  • A quick Googling turned up this for Sailor Moon. (I don't read it, so I had to look)
  • Fighting monsters that are trying to do bad things to humanity is basically the entire plot of Power Rangers AFAICT.
  • Read the Pokedex entries for some ghost-type pokemon sometime.
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EDIT: Thought about if for a second more and realized your actual plan so far is to have African Continent be ran by sentient Monkeys, worshiping some Degenerate God. You know like how racist people used to think... in real life.
Actually, it's more like they're soldiers who work for somebody powerful who wants us dead.
Korgan0
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Post by Korgan0 »

Remember when Midnight_v drank enough tequila to anaesthetize a horse and proceeded to ramble about Sword Guys in 3.5e in a manner distressingly similar to this? I don't think that's a coincidence.
...You Lost Me
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Post by ...You Lost Me »

I remember that.

"innovating on the frontier of punctuation science."
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
jadagul
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Post by jadagul »

...You Lost Me wrote:I remember that.

"innovating on the frontier of punctuation science."
I go back and reread that rant (Orion's rant with that phrase) about once every two or three weeks. Sometimes out loud to a friend who doesn't read this forum. It might be my favorite three paragraphs I've read in the past six months.
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Maxus
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Post by Maxus »

I may have missed this. Can someone link me?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Chamomile
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Post by Chamomile »

Hm. Someone's been using that quote in their signature, making Google useless. Seconding a request for the link.
ishy
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Post by ishy »

Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
Korgan0
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Post by Korgan0 »

It starts on the page before that, but thanks, Ishy.
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