Avoraciopoctules wrote:
Aetheros
Neutral Aasimar Curator 5
Strength: 9 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 22 (+6) (increased by 1 at level 4, +2 from amulet)
HP: 5d8+5 (28)
BAB: +3
AC: 26 (10 + 8 Armor + 5 Shield + 1 Dex +2 Cover (from shield's second power))
Touch AC: Either 13 or 11
Incorporeal Touch AC: either 18 or 16
Flat-footed AC: 25
Fortitude: +5 (4 + 1) (+8 on saves against mind-affecting effects)
Reflex: +2 (1 + 1) (+5 on saves against mind-affecting effects)
Will: +7 (4 + 3) (+10 on saves against mind-affecting effects)
Initiative: +2 (+2 Dex)
Attacks:
Luminous Bolt
+6 Ranged Touch Attack (Short Range)
3d6 Light Damage (6d6 for undead) + DC 18 Save or be Dazzled
Skills:
Diplomacy (Cha): +10 (4 Ranks + 6 CHA )
Heal (Wis): +11 (8 Ranks + 3 WIS )
Knowledge (Planes) (Int): +3 (2 Ranks +1 INT)
Knowledge (Religion) (Int): +2 (1 Ranks +1 INT)
Knowledge (Arcana) (Int): +2 (1 Ranks +1 INT)
Knowledge (Nature) (Int): +2 (1 Ranks +1 INT)
Profession: 1 rank (Goldsmith)
Sense Motive (Wis):+11 (8 Ranks + 3 WIS )
Spellcraft (Int): +2 (5 Ranks +1 INT)
Spot (Wis): +13 (8 Ranks +3 WIS +2 Race)
Tumble (Dex): +5 (4 Ranks +1 DEX)
Use Magic Device (Cha): +7 (1 Ranks +6 CHA)
Feats
[at level 1] Zen Archery
[at level 3]
Curative Acolyte (description in sblock)
Someone has to carry the first-aid kit. Not you.
Benefit: You gain Spellcraft as a Class Skill if it wasn't already, and you can use Cure Minor Wounds as an at-will SLA that takes an attack action. The rest of the benefits depend on your ranks in Spellcraft.
4: you can also cast Cure Light Wounds, Delay Poison, and Purify Food and Drink once per hour each.
9: you can also cast Lesser Restoration, Remove Blindness/Deafness, and Remove Paralysis once per hour each. The previous tier of SLAs can now be used 3 times per hour. Cure Light Wounds upgrades to Cure Moderate Wounds
14: you can also cast Raise Dead, Restoration, and Remove Curse once per hour each. The previous tier of SLAs can now be used 3 times per hour. Cure Moderate Wounds upgrades to Cure Critical Wounds.
19: you can also cast Mass Cure Critical Wounds, Resurrection, and Greater Restoration 3 times per hour each. The previous tier of SLAs can now be used 3 times per hour. Cure Critical Wounds upgrades to Heal
Special: The damage/healing dice/mods for the SLAs granted by this feat are uncapped (For example, Cure Light Wounds is not capped at +5 to the hit points healed). All save DCs for the abilities granted by this feat are (DC 10 + highest mental ability modifier + 1/2 your level). All save DCs for the abilities granted by this feat are (DC 10 + highest mental ability modifier + 1/2 your level). Your caster level is equal to your character level.
[at level 6] Wings of Good OR Wings of Evil (Energy Wings)
Magic Item Slots and noteworthy mundane gear:
Magic Mithril Suit (No skill penalty)
Magic Force Shield (generated by a bracelet) (Provides shield bonus to AC against Incorporeal, +2 cover AC)
Amulet of Charisma (+2 at level 5)
Bag of Holding
x1 Masterwork Goldsmith's Tools + some gold to work with
x4 Daggers
x2 Noble's Outfit
x1 Ridiculous Adventuring Outfit (as seen in character portrait, worn over armor, includes armor padding)|
x100 pounds of assorted adventurer's gear (poles, chalk, iron flasks, chains, pulleys, tools, etc.)
x30 days rations
300 GP of assorted coins
Class Features:
Luminous Bolt (Su): As an attack action, a Curator may fire a bolt of light at her foes. This has a range of Close (25 feet +5 ft./2 levels), does 1d6 light damage per two levels of Curator (rounded up), and requires a ranged touch attack to hit. Any creature damaged by this attack must make a Fortitude save (DC 10 + CHA + 1/2 your level) or be dazzled for one round. Undead and creatures specifically vulnerable to light take double damage, and incorporeal undead targeted by this effect have no miss chance due to incorporeality.
Benedictions (Su): At levels 1, 3, 5, and 7, a Curator learns a Benediction. Each Benediction requires an immediate action to activate, may target any creature the Curator can see within Close range (including herself), and is usable at will. The effects of a Benediction end at the start of the Curator's next turn, and the affected creature is surrounded by a faint glow while its effects persist.
Azure Aegis
• The target of your Benediction receives an amount of temporary HP equal to your ranks in the Heal skill.
• The target of your Benediction receives a +2 morale bonus to AC.
Blessing of the Crimson Sun
• The target of your Benediction receives a +2 morale bonus to all saves.
• The target of your Benediction is cured of one of the following status effects: dazzled, shaken, sickened, or magical fatigue (your choice at time of use).
Goldeneye
• The target of your Benediction gains a +5 insight bonus to Listen and Spot checks, and to resist enemy feints.
• The target of your Benediction gains blindsense out to 15'.
Spheres: At 2nd level, and every 4 levels thereafter, the Curator gains basic access to a Sphere, which must be one of: Exorcism, Mystery, Piety, Restraint, Revelation, Splendor, or Vigor (see below). If she selects a Sphere in which she already has basic access, she gains advanced access; if she already has advanced accesss, she gains expert access.
Basic Access: Restraint Sphere
Special: You gain a +3 bonus on saves against mind-affecting effects.
Level, Benefits
1 Entangle
3 Web
5 Stinking Cloud
7 Black Tentacles
9 Wall of Stone
11 Repulsion
13 Forcecage
15 Prismatic Wall
17 Temporal Stasis
19 Imprisonment
Heal Injuries (Sp): With a one minute ritual, a Curator of 4th level can heal a number of characters equal to her class level of a number of hit points of damage equal to her ranks in the Heal skill. This action may be taken a number of times per day equal to 3 + the Curator’s Charisma Modifier (if any), and all affected characters must be within close range of the Curator for the entire period.
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Background (no changes here from last version)
There are many beings and organizations throughout the planes that are willing to offer power at a price. One of these is a cult of magic-users based in Outland and a city in the Astral Plane who revere an entity that dwells in a tower of dark crystal. Initiates must pledge to strive to make the world a better, more beautiful place according to its standards. Perhaps unfortunately, it likes cruel irony, practical jokes, and horrifying hellscapes just as much as art galleries, and pretty landscapes. Aetheros was a middle-aged goldsmith and casual scholar before learning considerably more about the nature of the multiverse than he liked in a planar library. The cult seemed to offer the best deal for power and a shot at immortality he could afford.
Greatly changed first by an infusion of raw magical power and then by several years of training in light magic, few from his old life would recognize Aetheros now. Though generally a friendly and helpful person when it wouldn't cost him too dearly, he is bound by his oath to the master of the crystal tower and also feels a quiet fury at many aspects of the world, which causes him to take a great deal of satisfaction from violence. Aetheros came to this particular Material Plane in the hopes of finding a place he could start developing his skills and reputation on his own without worrying too much about offending a major planar entity. Once he's attained a decent amount of personal power, he intends to create a temple to his master somewhere on the plane.