Guest (Unregistered) at [unixtime wrote:1109094140[/unixtime]]
* Treat mindless or unintelligent monsters as traps or puzzles rather than monsters -- something that isn't smart enough to figure out how to deal with a flying enemy is just like a spiked pit that can move around a little. Disadvantage: cognitive dissonance of having a tyrannosaur be considered a "puzzle", still need stats for them for players who can't/won't figure out some way to bypass them, narrows the possible encounter types drastically, makes it very difficult to run a "low-magic" style world. Advantage: encourages DMs to use fantastic monsters instead of assaulting players with black bears or wolves, doesn't require much rewriting of Monster Manuals.
This one works well assuming you're using objective based XP instead of encounter based. The problem is that when you assign monsters a CR, they should live up to that CR, and when you try to assign CRs to puzzle monsters so to speak, your CRs are almost always off, because it's really not a combat it's a question of "Do you have this spell?"
Now if you run your encounter based off of "you get 10,000 XP for rescuing the princess regardless of how you do it", then you can freely have as many puzzles as you want, because the goal there then becomes to avoid obstacles, not necessarily to just kill them.
So long as you can go dire wolf hunting in the wilderness using fly to get free experience, it just shouldn't exist until dire wolves don't give you any XP anymore. And the dire wolf needs to be CR balanced based on the fact that you won't have flying.
I don't even really consider using fly to be a puzzle anyway, because it's something everyone pretty much is going to think of, assuming you know the stat block of the creature. So puzzle wise I find the old "Need to fly over monster" puzzle really lame.
I'd prefer puzzle stuff like luring the golem and bull rushing it over a cliff or something, or laying a big rug over a pit so the golem steps into it, and other stuff like that.
I do like Oberoni's faerie flight idea, that would work well for handling faerie creatures and such and it would be a balanced ability too.
Normal flight needs to be made much harder to obtain though. I'd say that you probably shouldn't get access to flight until level 10 or above at least. Probably higher if you want to keep monsters like dire bears and collossal scorpions in the game. If the need to balance nonflying PCs against flying monsters is a problem, we could simply create an earth bind spell that automatically negates flying ability, with a lesser version that doesn't cause falling damage and a greater version that does.
Really I think we'd save ourselves a lot of headaches if we just cut out flying ability for PCs until everything can beat it. PCs need counters to flying, but they don't necessarily need to be able to fly themselves. Flying takes so much away from the game IMO without really adding much to it. It seems like almost every puzzle solution involves flight... it sucks.