usually a simple curse does jsut that, the item cannot be gotten rid of, or cannot be gotten rid of except to someone willing to take it from you.Ice9 wrote:How the fuck is this different than with normal D&D items? If the curse doesn't bind the sword to you, you could already just throw the sword on the ground and walk away. If it does bind it, then great, you now have a rock bound to you - which is actually worse, if it forces you to wield it.shadzar wrote:Bob the fighter: OMG this sword is cursed!
Moose the mage: well lets just transfer the curse to this rock and walk away.
so transferring ANY magic shoudl work in any case.
how do you justify that you can transfer the good magic, and NOT transfer the bad magic?
also, nobody touches the newly cursed rock.
how many cursed items dont attune themselves tot he one that picks them up, or just confers the curse directly to them?
if you could transfer magic then a curse transferred from a item to a person could easily be transferred back which again makes it really no threat at all and no point.
transferring magic item properties is just stupid.
it is SO stupid an idea, it is why only Wish could even attempt it prior to Tome of Magic coming out in 1991.
so for 20 years...it wasnt needed by people...how did it become such a requirement just 9 years later? because MMOs and jCRPGs.
again i point you to the Materia and MAR examples.