I partially agree with this. I agree that original content is the driving impetus to play table top RPGs. I agree that "not having rules" is not advantageous when creating new content. But I genuinely don't agree that MTP isn't an advantage of table top RPGs. It totally is. MTP is a way to generate new content, after all. Not the only way, not even necessarily the best way, but certainly one of the ways to generate new content.K wrote:I think you could create adventure design guidelines that would only improve people's games with the advantage over a video game being that you get unlimited amounts of original content. The only strength of an TTRPG over a CRPG is the original content, not the flexibility to not have rules and play MTP.
One of the major advantages for table top over video games is that you can generate new content even when you don't have explicit rules. The advantage isn't that you have sections that you don't have rules for (as many "rules light" fappers claim), the advantage is merely that if you hit a section that doesn't have rules then the game keeps going instead of hitting a blue screen error and kicking you back to the operating system. Another major advantage is that "modding" is much easier, in that by announcing the changes you want to make, they are already made. But I think there is general agreement on that point and we don't have to belabor it.
But the method we generate new content has to be either procedural or imaginative or some combination of the two. When the characters go to some undefined wilderness area on the map, we actually do have some guidelines to do some procedural generation work. We can look at the map and see that it seems kind of swampy, we have lists of what kinds of fantasy monsters live in swamps, we have level appropriate encounter guidelines, and so on. It's not pure MTP, but it still has to be assisted by MTP, because those procedural guidelines aren't anywhere near tight enough to generate a whole battlefield and populate it with a Lizardfolk patrol (or a Hydra ambush, or a Troll shakedown, or a Will-o-Wisp trap or whatever). And the fact that it can be assisted by MTP is a good thing.
Illusions in D&D are completely incoherent. That's not the same thing as being something that merely draws upon MTP for assistance. For fuck's sake it says you can make an illusion of "a creature" and then gives an example of "four Orcs playing cards". That's contradictory. Illusions are allowed saves if "studied", but the length or type of that study is undefined. Illusions are automagically bypassed if there is "proof" that they are fake, but the old standby of "put your hand through it" is given as an example of something that both does and does not count.K wrote:The Cool to Suck Ratio for MTP is devastating. Entire sections of the game like illusions in s.X DnD can't be used without a conversation with the DM lasting at least a half hour, most of the time resulting in that DM MTPing up a version of illusions that nerfs it into uselessness.
The problem here isn't that there's MTP. In fact, MTP is great for Illusions. Without MTP, the game would simply stop the moment we got to that part of the rules, because it has multiple divide by zero errors. Yes, the game would be better if the rules were clear and unambiguous instead of directly and repeatedly contradictory, but MTP isn't causing any problems here. It's allowing us to proceed in a situation where terrible rules writing would otherwise make it impossible.
I point out that Shadowrun Illusions are basically exactly as open ended, just as magical teaparty about what you can make. But no one has a problem with Trid Phantasm that requires hour long arguments to get to an unsatisfactory conclusion, because what rules there are are simple and straight forward. You have an area, you control the vertical and the horizontal in that area, and everyone who sees it gets a single resistance test. Done and done. No unparseable bits about what you can or cannot put in the area, no unparseable bits about when or how resistance tests are made, it's all straightforward. And it works. And it's still highly MTP driven, and that's OK.
Having no guidelines at all is bad. Having contradictory guidelines is worse. But being able to extrapolate from guidelines using MTP to generate new content is fucking awesome.
-Username17

