K wrote:
Why are you trying to prove something about 2e by referencing 1e modules?
Try something from 2e. For example, I took a very cursory look over the first level of
Undermountain and found exactly one magic dagger +1 that the party would find without some special luck or having read the module, but it was on a dead party being looted so the DM might remove it if you missed that encounter.
The "invisible dagger +1 hidden in a room with an attacking spectre" is from that level.
Correction: I looked over Undermountain again and found a good magic sword just lying on a coffin. It's near the room where a Cursed spear is also just sitting on a coffin, so hopefully the PCs are still trusting of magic weapons lying in the open at this point in the adventure.
The invisible dagger is actually in a room with wereboars, not a spectre. The spectre is instead guarding a magic handax in his room if the encounter happens to not be a TPK.
Correction 2: There are actually two cursed weapons out in the open. I missed a cursed two-hander.
BTW, there are four magic weapons hidden in water, and two hidden under statues. Sometimes the water is poisonous.
There are also some drow with drow weapons, but those won't last unless you find the Underdark radiation room hidden on level 2 or 3, they don't get stolen when you leave them there to recharge, and you actually recognized it as such in the first place AND you've kept the weapons out of sunlight (not a sure thing considering the number of involuntary teleports in Undermountain that can toss you into the sunlight outside).
There is one magic scimitar in a coffin with a baneguard, but you get it after winning a fight with some flying daggers that rust your equipment so the odds are that you'll have lost some of your stuff as a result. Pretty much a no-gain encounter even if you win.
Cursed swords are magical so they will hurt the Spectre (they will lower damage or something stupid like that, but they work).
You have to hope it doesn't hit you back though.
Okay goiong through 2nd AD&D module, Return to the Keep on the Borderlands.
Not including money.
It even has advice that the DM not be a dick about traps!
Friendly NPC:
Sabine has a +1 chainmail, longsword +1,
Abercombie, Cleric: Shield +1, mace +1,
Jadale, Fighter: +2 Chainmail, +1 longsword,
Pawnbroker for sale has a Ring of Animal Friendship for sale for 20 gp, silver dagger with jeweled pommel (600 gp)
Aseneth, Necromancer: +1 Ring of protection,
Mouse, 2nd lv Thief: +2 dagger (longtooth), not wearing any armor for no reason as far as I can tell.
Neutral/bad NPC:
Mendel, 4th lv mage: Ring of conceal alignment, sign of Erkgishal, (lets him command undead), scroll (invisibility, MM, wraithform, feign death)
Thomas: +1 leather, +1 rapier, dagger of venom, cloak elvenkind
Holga: Cloak of Protection +2, Ring of Protection +1, dagger +2, Eing Fire Resistance, Boots Elvenkind, 3 dose Disappeance dust, Amulet of proof vs detection and location, Scroll: Improved Phantasmal Force, invisibility x2, web x2, Wraithform
Giant Spiders: Treasure scroll case with identify, sleep, unseen servant, MM
Willow wisp: Luckstone,
In cave of choas:
1/day Nystul's Magical Aura box
Catbird: +1 studded leather, +1 rapier,
Hurkul: +1 ringmail,
Troll: +1 quarterstaff,
Skeltar: Lapis Ring +2 Protection and +4 saves, Necklace of Missiles,
Zombire: Scroll protection from missiles, robe of useful things,
Fllesh Golem manual, Scarab of Opposite Alignment, pouch of accessability,
Gas Spores: +1 chainmail, 3 ioun Stones (Prism treats you as one level higher foir spells, HD, BAB, etc; Clear Spindle go without food/water; and iridescent allows you to stop breathing without adverse effects)
Rats: +1 chainmail, +1 warhammer, +1 crossbow,
Medusa: +2 ringmail, Elven Chamail. Shield +1 +4 vs Missiles, +3 2 handed sword,
Tarlech: Ring of Wizardry Special (grants ability to gain additional spells from high ability scores), Scroll Globe of invulnerbility, protect normal missiles
Mummy cat: Collor of fire resistance
Temple treasury: Multiple robes that grant prayer spell effect (at all times). Brooch of Shielding.
Black Knight, 5th lv fighter: Ring of sustence, Onxy Dog Figurine wondous power, Stone Horse, +2 platmail, Sword of wounding, ring of spell turning,
Huntress: +1 longbow, Shealth arrows +1, Handaxe +1, portable hole
Shambat: +2 scythe, Bracers of Defense AC 5, Ring of human influence, phyactery of long years, gem of insight, Amulet of life protection,
Nabu: Platemail of fear, Mace of life disruption (7 charges, each deals 5d4 negative energy on a hit, Horn of undead Valhalla (2d4+2 zombies), Necklace of prayer beads, potion of exta healing,