One thing I've noticed D20 games in general, as well as Saga are bad about (at least in my experience) is that melee duels involve the PC and opponent duking it out and not moving until someone dies.
Yet, in Star Wars films/tv series, (and in just any other tv/film) the duels are rarely static. Dualists constantly move around and interact with the environment while fighting.
So, I'm thinking about for melee fights, how to make them more dynamic/mobile/cinematic.
One thought I have is some sort of mandatory movement per round.
Some (not great) ideas are:
(1) Melee combatants must use their move action each round (no change to AoO rules).
This sounds *ok* but then Melee combatants can't use full attack actions. Not sure what this would do for balance and combat length long term. In the short term it would make no difference because my PC's are level 4.
(2) Give PCs a second move action that must be used to move each round they engage in melee combat (AoO rules don't apply to this move action). If a PC wants to disengage, this second move action wouldn't apply and normal rules come back.
Any other ideas are most welcome.
![Wink ;)](./images/smilies/wink2.gif)