Votes registered; stopping at the tavern for the night.
63
The doleful sound of a tolling bell drifts across the barren landscape. Window shutters slam down, but eyes still peer at you from the arrow slits carved into the walls of the fortified tavern. You draw your company to a halt outside the building’s twin front doors.
‘We are Sommlending. We seek shelter for the night and fodder for our mounts,’ you shout, in an authoritative tone. There is a long pause before a voice answers your call.
Pick a number from the
Random Number Table to discover the nature of the reply.
If the number you have picked is 0-4, turn to
259.
If the number is 5-9, turn to
95.
Rolling the die yielded a 0.
259
‘Go away!’ shouts a nervous voice.
‘We’re a tavern, not a barracks!’ shouts another.
You try to reason with them but they are adamant; they will not let you enter. You have no choice but to continue along the highway.
Turn to
141.
141
You have not ridden far when a storm cloud breaks directly overhead and torrential rain crashes down. Within minutes, the dry and dusty highway is transformed into a quagmire of cloying mud. It will be impossible to set up camp in this storm, so you resolve to continue to ride all night in the hope that the storm will eventually pass.
During your night ride you must eat a Meal or lose 3 ENDURANCE points.
By morning the rain has ceased, but you and your rangers are now very tired from the night’s ordeal.
You are about to order your soldiers to make camp when a scout gallops towards you from the east. He points to a line of horsemen on the horizon.
‘Bandits!’ he cries.
You estimate that there are at least two hundred of them and they are riding in your direction.
If you have reached the Kai rank of Journeyman/Warmarn (if you possess 8 Kai Disciplines), turn to
72.
If you have yet to reach this level of Kai training, turn to
135.
Lone Wolf has reached the Kai rank of Journeyman/Warmarn.
72
The flat Wildlands offer no cover in which to hide from the bandit horde. You know that if you are to avoid combat with an enemy that vastly outnumbers you, you will have to split up your company and then try to outrun them.
You detach a troop of ten rangers to follow you, and you send the remainder off towards the west in the hope that they may lure the bandits away to the Durncrag Mountains.
With one last glance at the enemy, you lead your chosen rangers on a deadly race along the Ruanon Pike.
To continue, turn to
211.
211
Your tactics have worked. The bandits ignore your small group of riders and pursue the others away towards the west. You are confident that once they reach the wooded foothills of the Durncrag Mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.
When the bandits have completely disappeared from view, you call a halt and allow your rangers to rest. Despite having now lost many of their comrades, they are still eager to continue the mission.
Pick a number from the
Random Number Table.
If the number you have picked is 4 or lower, turn to
51.
If it is 5 or higher, turn to
120.
Rolling the die yielded a 9.
120
After riding for several uneventful hours, at length you reach a highway junction. A large signpost indicates two destinations: south to Ruanon (60 miles) and east to Eshnar (40 miles).
You have now reached a location where the Kai Discipline of Hunting can be used once again to fulfill a Meal requirement.
If you choose to continue south, turn to
33.
If you decide to go east, turn to
92.
To recap: Lone Wolf is refused entry to the tavern and instead is forced to ride through the storm all night and eat a Meal to keep his strength up. He runs into a bandit army and decides to split up his company of rangers to avoid getting massacred. Then, Lone Wolf reaches a junction that offers him the choice of heading to Ruanon or Eshnar. Please make your votes on which town to head to before 9:00 AM PDT to guarantee that they will be counted.
ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
8. Tracking
WEAPONS:
1. Broadsword
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Long Rope (Slot 1)
4. Long Rope (Slot 2)
5. Concentrated Laumspur Potion (+5 ENDURANCE)
6. Laumspur Potion (+4 ENDURANCE)
7.
8.
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Silver Helm (+2 COMBAT SKILL)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
• Scroll
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 15
ENDURANCE POINTS: 24/24
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 37
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
• Visited a hut on ‘Raider’s Road’
Say No To Fascism. The left is the one true way to go.