- When you make an attack, the difference between your attack roll and your opponent's AC (provided you hit, of course) gets added to damage.
For example, if your opponent has an AC of 20, and you get a 25 on your attack, you deal (standard damage)+5.
I don't think that I would have a problem with this damage multiplying on a crit.
*effect on Power Attack*:
without further modification, this makes Power Attacking with a 1-handed wpn completely worthless, and PAing with a 2-handed wpn only half as effective (relatively speaking). Thus, Power Attack would necessarily need a rewrite (because just eliminating it would just be utter nonsense).
Power Attack rewrite (i.e., from scratch):
- proposal #1: as written, except increase returns: 1-handed = 2:1 ; 2-handed = 3:1
- proposal #2: subtract a # from your attack roll (max = SRT mod); extra damage from STR bonus is x1.5 (for 1-handed), or x2 (for 2-handed)
- proposal #3: <something better that I'm not thinking of right now>
How about I just give my mission statement:
Mission Statement: Create a mechanic that models Margin of Success, that is more granular than "critical hit" (but that can coexist with crits).
Thoughts? Questions/Comments/Concerns?
Thanks.
