Search found 58 matches
- Fri Dec 18, 2009 12:35 pm
- Forum: In My Humble Opinion...
- Topic: I hate MacGuffin magic.
- Replies: 34
- Views: 8423
I think I remember reading Keith Baker talking about how resurrection magic in 4e doesn't work on everybody. PCs can come back from the dead because they're literally special, connected to the weave or whatever in some special way, such that until they fulfill their destiny or somesuch, they can kee...
- Mon Dec 14, 2009 8:01 pm
- Forum: In My Humble Opinion...
- Topic: The concept of level
- Replies: 115
- Views: 17197
It's a superhero game. The minimum is 'spider man'. And while it's possible it will be set to 'green lantern' or 'superman' instead that just makes 'normal human' further behind, and makes the one player with a decent character have to work harder to compensate for the gimps weighing him down. Okay...
- Mon Dec 14, 2009 7:41 pm
- Forum: In My Humble Opinion...
- Topic: The concept of level
- Replies: 115
- Views: 17197
Ok. Except we're talking about normal humans trying to do Spider Man's job, so the face Green Lantern can do it better, and Superman still better is nice and all, but the point is each person needs to at least be a Spider Man, and when none of the rest of em are you have to be a Green Lantern or ev...
- Mon Dec 14, 2009 7:28 pm
- Forum: In My Humble Opinion...
- Topic: The concept of level
- Replies: 115
- Views: 17197
The problem with what JE is saying is that he's right to a point. If mooks are living longer than 2 rounds, you got some serious fucking Padded Sumo going on. The trouble is he sets the bar for mook too high, and also assumes one man army is the default and not merely a means of ensuring your own c...
- Mon Dec 14, 2009 7:08 pm
- Forum: In My Humble Opinion...
- Topic: The concept of level
- Replies: 115
- Views: 17197
I honestly can't tell what JE thinks is going on. I'm pretty confused. But Ubernoob's point is pretty clear. So is PhoneLobsters. Both of them are specifically saying that every arbitrary challenge should be accomplished with equal proficiency by every character listed at the same arbitrary power l...
- Mon Dec 14, 2009 4:37 pm
- Forum: In My Humble Opinion...
- Topic: The concept of level
- Replies: 115
- Views: 17197
I think the main issue is role protection. Characters the fill similar roles at the same level should be about as powerful. The upset in balance is obvious when you look at classes like the Fighter and Monk compared to the Warblade and Swordsage. The former are obviously worse than the latter in pre...
- Sun Dec 13, 2009 12:15 pm
- Forum: In My Humble Opinion...
- Topic: More fighter hate.
- Replies: 30
- Views: 5025
- Sat Dec 12, 2009 11:08 pm
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
Okay.FrankTrollman wrote:But the Ambush feats as printed are fucking terrible. If you think that the core idea is the part where they are fucking terrible, I can't fucking help you make them not be fucking terrible.The core idea behind them is that you're giving up damage for some benefit.
-Username17
- Sat Dec 12, 2009 10:29 pm
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
Better? No. It's not. That's a horrible feat for the game. You don't do meaningful damage but you force a save or they fucking die (being stunned for several hours is completely indistinguishable from death). Take a step back. Why the fucking hell do you think that someone would go up many levels o...
- Sat Dec 12, 2009 9:56 pm
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
Stunning Strike [Ambush] Prerequisite: +3d6 sneak attack, Benefit: When you use a standard action to make an attack and can deal +3d6 sneak attack damage or more, you may reduce the damage dealt by 3d6. If you do so, the target must make a fort save (DC 10+1/2 HD+Dex Mod) or be stunned for one roun...
- Sat Dec 12, 2009 10:29 am
- Forum: In My Humble Opinion...
- Topic: Resistance to Literal Textual Reads
- Replies: 18
- Views: 4301
- Sat Dec 12, 2009 9:17 am
- Forum: In My Humble Opinion...
- Topic: Resistance to Literal Textual Reads
- Replies: 18
- Views: 4301
I don't think it's so much that a DM can't believe that it would work, but that a DM would actually think a player would be able to do so without having rocks fall. Sure, these things will work in theory. Using them to try and break a DM's game? Not so easy. Honestly, it doesn't break the game. It ...
- Sat Dec 12, 2009 8:15 am
- Forum: In My Humble Opinion...
- Topic: Resistance to Literal Textual Reads
- Replies: 18
- Views: 4301
- Sat Dec 12, 2009 5:28 am
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
Bored, so a few more: Rend Armor [Ambush] Prerequisite: +2d6 sneak attack, Benefit: When you use a standard action to make an attack and can deal +2d6 sneak attack damage or more, you may reduce the damage dealt by 2d6. If you do so, the target must make a reflex save (DC 10+1/2 HD+Dex Mod) or lose ...
- Fri Dec 11, 2009 4:40 pm
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
Paying the sneak attack dice is for two reasons. One, using the ambush feats should be about trying to gain some sort of tactical advantage beyond simply dealing lots of damage. Two, it gives you a currency to spend. If you didn't reduce the damage and had multiple ambush feats, then you would have...
- Thu Dec 10, 2009 8:21 am
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
For a benchmark, I used the Monk's Stunning Fist. Prerequisite is really a meh thing. I would be fine with it just requiring +2d6 sneak attack. Paying the sneak attack dice is for two reasons. One, using the ambush feats should be about trying to gain some sort of tactical advantage beyond simply de...
- Thu Dec 10, 2009 6:07 am
- Forum: It's My Own Invention...
- Topic: Tweaking [Ambush] feats
- Replies: 31
- Views: 6303
If you're looking for a benchmark--not that such things really exist when you have feats like natural spell and toughness--then there's the feat Boomerang Daze. It makes it so that any enemy you hit with a boomerang has to make a save with a DC equal to 10+damage dealt or be dazed for one round. So ...
- Thu Dec 03, 2009 11:11 am
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
Okay, revised the wording, added a glossary, and added a new mechanic: Traits. Characters can have one or two traits now, and each one gives advantages. A bit of customization, and since you don't have to reveal a trait until you use it, it lets you hide a few cards from your opponent, so to speak. ...
- Thu Dec 03, 2009 12:13 am
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
I guess it's all in the execution. You could make the other person act like a zombie, or you could just have them following orders. It's the standard appeal of any bdsm thing. But they are still only actually able to do what you say - that's what I'm getting at. In most other kinds of bdsm roleplay...
- Wed Dec 02, 2009 11:48 pm
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
- Wed Dec 02, 2009 11:47 pm
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
I'm fairly impressed that Frank not only read the rules despite the content but immediately provided a critique of the math behind them. :bored: His first posts were about exploits that didn't exist, and then he says the rules are incoherent and that the right move is always calculable. I get that ...
- Wed Dec 02, 2009 5:35 pm
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
- Wed Dec 02, 2009 12:56 pm
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
- Wed Dec 02, 2009 12:34 pm
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
I guess I need to clarify the rules just a little bit, to supplement your cursory look. Arouse boosts your NEXT roll only. Drain boosts ALL of your attack rolls for the entire duel. So, it's not quite that easy to break the system. Distract and counter have their uses because the defender always rol...
- Wed Dec 02, 2009 8:27 am
- Forum: It's My Own Invention...
- Topic: Erotic Mind Control RPGs.
- Replies: 19
- Views: 6359
Erotic Mind Control RPGs.
I created a small little roleplaying game for two people to have fun pretending to enthrall the other.
http://docs.google.com/View?id=dfd7zxz_25ftm75gg7
My friend Vnonymous created his own and encouraged me to post both here.
http://pastebin.com/d248bdc69
So, any thoughts on our efforts?
http://docs.google.com/View?id=dfd7zxz_25ftm75gg7
My friend Vnonymous created his own and encouraged me to post both here.
http://pastebin.com/d248bdc69
So, any thoughts on our efforts?