Quote
for great justice
Kaelik wrote:Okay, again Frank. It's not about Rock paper scissors.
It's a direct contradiction to MGuy and JE saying:
"Rogues should not fight as well as fighters, Rogues should stand in a corner during fights."
And JEs:
"Fighters are unbalanced, That's what Fighters do. Fighters beat everyone in combat all the time because they are just that awesome. Fighters should be better than every other class. FIGHTERS JIZZ IN MY PANTS!"
I have both never have said that, nor have never condoned that.
Like I said before, you put words in my mouth.
The rogue should be murdering monsters just as well as the Fighter, Barbarian, Samurai or Wizard.
I said
fights are unbalanced. If someone
goes first, guess what?
Unbalanced fight. If someone uses an effective tactic to stymie the enemy? Yup, unbalanced fight. That's the
nature of success in a competition. You find voids in an enemy, and attack there.
Unfortunately you just can't read what people write, or make shit up, and think that since you say someone said something, it's obviously what they said. That's cool, I'm sure it works for you in the real world. Except that here, there's a record, and text that's been written down.
Also, people that make
fail builds exist, and even if I tell a player that they are deliberately gimping their PC, and suggest an easy option, is it my fucking fault that the player did not take it?
I hope to dog that it's not. One never knows in Kaelik-land though. Since he says things that no one ever said, or thought. /shrug
As for PCs murdering monsters, it should happen. Everyone should do it. Except for one instance,
when the player doesn't want to (and yes, I have had people do that).
As for killing monsters, it
does happen. In my own games no less. Everyone gets in on killing monsters. That must be a real shocker for you two, but I guess you learn something new every day.
Every character type is able to murder monsters and do so quickly. I honestly wouldn't have it any other way.
Seriously, it feels like some little alien crawled into your head Kaelik and is making you write up lies that the real Kaelik knows aren't true.
Heroes vs Monsters
Good, bad, I'm the guy with an actual name
When it comes down to it, no standard encounter in D&D will have a character actually threatened by an equal level monster.
A CR 1 Fighter is... really not threatened by a few Kobolds. If he's in scale mail, carries a heavy or tower sheild, and uses a longsword; and assuming he put his 15 into Str; he'll probably kill a kobold every other round. By the time he's nearing death, he's probably killed 2 or 3, and the remaining ones are injured or retreating.
If his dex mod is 0, his AC would be 18; his to-hit is probably +1 (tower sheild penalty negates str mod). If he plays his tactics right, he can engage in charging in to get the charge bonus to hit; and hit the kobolds AC of 15 on a 13+ (not great odds, but hey, low level is pretty harsh, and we all know it). The kobolds hit him on a 17+, and deal 1-5 damage (not a lot, but after 3-4 hits he will probably drop).
Of course.. that's assuming that the PC in question didn't use a ranged weapon at all when facing multiple targets that his ranged attacks to actually harm.
Which is the problem with gedankens, there's so much assumed, that it's hard to know if the PCs are acting
smart, or
really dumb. The kobolds slings do shitty damage; and only when kobolds are upgraded to using light crossbows and show up in ratios of 2+ per PC do they become a threat at level 1 play. If they just have slings, and are far, a longbow is going to wreak havoc on them, with little threat to the PCs.
At higher levels, the difference between a PC, and a monster is... well, a lot.
Magic armour, magic weapons, special abilities granted by items; special abilities granted by class; synergizing of different sources of power, or abilities in order to create specific strategies or tactics that fit a character.
The level 8 bard doesn't kill 60 orcs b/c he's got bigger numbers; he's also got abilities that let him just
kill 60 orcs.
Rock Paper Scissors
Uh... more like Vampire, Troll, Demon; whatever
Heavy fighters, spell casters, light fighters. What's the difference? For me, I feel that it's a matter of method, flavor, and style. A wizard steals someone's brain and drops it on the ground; a rogue steals their heart all Killua-style from HunterXHunter; and a Fighter turns their lungs into broken feta cheese. No matter what, the target has a bad day.
Kaelik seems to have it in his head that flavor = power. Which is a fucking retarded concept, and I honestly have no idea where or why he believes that.
I think that he mistakes powerful characters with the notion that characters of that flavor are expected by some people to have more power than other characters.
Remember, Kaelik is seriously a person that lies about math, on things that I actually have linked, in arguments we have had on these boards.
Ubernoob just says stuff, but he hasn't actually said the sort of hyperbole that Kaelik seems to use for this specific case.
All three of the "tome" characters in that game could kick ass and take names. Prak's monk could seriously curb-stomp things his own CR; Jaggyd's 'dumb' Barbarian build [size feats to the max, and swing a polearm for max reach] could easily kill something her own CR in a single round of face to face fighting; and my rogue/bard/monk/fighter could solo most monsters his own CR.
I've run about 100 or so encounters using Tome material, and
that's the norm for that material. From level 1, to level 20; that's what happens. The Tome Knight-Archer will seriously just fly over fools and wrfpwn them just as hard as a min-maxed fighter or RoW Barbarian will. A Samurai will one-round a Dragon even a few CRs above their level, using "sword-cut-spell" techniques and "Samurai uses
Auto-Crit. It's
super effective." A person who has
never played 3.5 can look at the Dungeonomicon Monk; the RoW Feats, and make a level 11 character that deals 8d3 Con and 8d3 dex damage (on failed Fort saves) over 8 attacks; has Concealment, and each attack forces the target to make a Reflex save or be Helpless for 1 round.
The tome stuff lets you make very effective characters. That was the point. If you're not happy with that, go and play an all caster party, or something, and I, and others, will go and play games where the Knight and the Wizard go pwning fools in the face at an equal rate of effectiveness.
The Vampire Malenti Barbarian
Hey Charliiiee, we're going to candy mountan, Charliiiee
Currently, in the new game I'm running, there's a newbie playing a barbarian. When I say 'newbie', I mean, they've never even held a funny sided dice in their life. I just ask them questions about what they wanted to be, and do, and had them look at feats, and magic items.
The level 11 vampire [ToN +0 LA template] sahuagin (malenti) 2/ RoW barbarian 9 in my newest game has:
-Adamantine breastplate; so good DR, added to Barb DR
-2 Adamantine Clawed Gauntlets (the fact that this is a good fluff fit for the race is coincidental)
-str item
-con item
And... there's really nothing else that the player has used. they've just relied on basic class abilities combined with feats (TWF, Whirlwind, Mage Slayer, Relentless Rage (Koumei's feat, I changed one of the things so that it just gives pounce isntead of letting you shoot all of your non-heavy weapons while/before charging).
They have an Str mod of 11 (with wish economy, racial mod, template and a +4 str item, it's pretty easy to see how that can happen), but their Barbarian class abilities are always 2 levels behind. They also roll 5d6 of Rage dice; which frankly is a lot. On average, they deal about 30 damage a hit, but number range from 24-64 per hit; and a Fire Giant dies well before they've used all of their 6 attacks. Usually 4 will do the trick.
If two creatures are beside the Barbarian, they get eviscerated. Things 10' behind, stymie the PC from being able to kill enemies forever; so
large creatures are an interesting way of both making the player feel awesome, and not allow them to kill everything that's close to them in one round.
The Troll Shaman
Watch as I kill them with my shaman powers!
The Wizard is, a fucking
Troll, and he has both the lowest survivablity (only 60-odd HP at level 11; since he's a CR 5 Troll); but he's also got the most
lethal survivability. He just casts Magic Jar, and most creatures don't make a DC 26 will save that easily, so his survivability is 'naturally' low, but he makes up for it by not caring if his current body dies. He also likes to use Evocations. He's a 2e player, and thinks that damage spells are a good way to do things.
Honestly, I'm not sure if I should care, but I do tell him that stuff like a web, or solid Fog would completely devestate the opposition. In one encounter, he cast Obscuring mist, then decided to mind-fuck a Fire giant in a castle and just
be the fire giant, since it was easier than fighting his way into the base with his troll body. For the cloud giant 'boss', he just cast Magic Jar; and reigned in the BBEG's Fiendish Tyrannosaur pet, allowing the other PCs free reign to murder any fire giant too stupid to not run away.
Aasimar Monk
First I use Frying Dragon style to get to the roof; then Hidden Tiger Style to sneak across the plain; then I punch with no style, and what happens?
The Fire Giant is a pile on the ground, blood gushing out from every one of his orifices and pores; also, he's crippled
The Monk is able to fly (airwalk), and shoot fire from his mouth (the 1d6 per monk level of fire damage ability is nice; I changed the attack to be a line attack with less range, since it's more of what the player wants; I might change it to be "standard action: line attack 10' per monk level,
or range touch attack medium (or long) rang"); he flies around and shoots fire. His other master style is Concealment and attacks make target's Helpless (if they fail a ref save).
So, he's got mobility, and infiltration down pat just by having special abilities. Both styles give him damage options; and one gives him defense; while the other gives him mobility.
He's also got TWF, Extra Arms, and Carrier [Filth Fever]. So... there's a lot of low-ish damage attacks (compared to the barbarian at least). However, he's dealing Con and Dex damage, meaning that the saving throws for his poison and 'helpless' fighting style become harder to resist as time passes.
The Opposition
This is your enemy, whether you choose to kill them or not, is up to you.
Their enemies are... CR 10 Fire Giants. Lots of them. The thing is, a Fire Giant has a very narrow range of options; while the PCs have a ton. The PCs can out manouver, out fight, and out last the Giants.
The Giants have "more numbers"; immunity to the monk's fire attack; a decent ranged attack; hobgoblins with siege and bows as support, and throwing rock. With the down side of vunerability to cold.
The PCs don't have vulnerabilities that can be really exploited by the Giants; while the giants have weaknesses that the PCs can exploit. You can probably guess how most fights go.
When faced with roughly equal numbers of giants (or their stone golem or hobgoblin support); the PCs can kill them without a sweat; they take some hits, sure, but it's not like the Barbarian can't survive 70 points of damage in a single round; and the Monk has enough AC and Concealment that he doesn't care, when he does get hit (hasn't actually -happened- yet, in part due to timing, and location, but also very high AC). The wizard
doesn't give a shit about his body,
ever, since he goes body-dancing and perfectly infiltrating every enemy unit that the players see; then goes berserk and starts using his new body to attack a squad of Fire Giants, then shifts back to his Troll body and gets up again to find some more enemies.
Here's the question:
are those characters all on the same level?
They're all hard to kill; and all of them can kill monsters, usually at least 1 per round, and 2 if a situation is set up well.
For the most part, they can each kill a monster of their CR almost guaranteed.
Is that... super broken? Apparently, according to Kaelik, it
is. Killing a creature lower level than you without using all of your attacks is probably super broken in Kaelik land; just like using all of your 'special' abilities in a row to kill a single creature two CRs higher than you, that you and other people had previously injured, is also super broken in Kaelik-land.
Expected Kills per round
Now remember kids "KILLING SPREE!" starts at three. You can remember, because they rhyme.
Kaelik, these crazy numbers of killing "every monster" in a round are, well... crazy. Even fully cracked out with every piece of advice, that "character" I had could kill 1 super monster in a round, and by super monster I mean 2 CRs higher due to the arbitrary way that added HD 'increases' CR. At best he might harm a bunch. Even then, the monster had to be pre-softened up, and it took the use of a per-round ability to make it possible without being interrupted or killed.
I've never said anything about what amount of creatures a PC should kill; but 1 per round of the PC's own CR seems reasonable. If you can kill 2 with a favorable situation, that's pretty good too. Killing 3+ of your own CR means you've got something going on. Like... say, a bunch of Barbarians who use Whirlwind to kill mobs of guys in each round, hittting everything once or twice; and then the third one that passes through the mob drops the monsters, or you made the ceiling collapse, and a cat came out of the hole to watch the pwnage.
What happens in combat
Ready, set, fight!
With PCs having benefits that monsters never do (a player tactically thinking about what they will do; carefully selected gear, feats, levels and skills to leverage specific types of strategies that fit the character; using other PCs to set off or enhance your own PC's abilities), it's pretty understandable to see an encounter where it goes like this:
Round 1:
-Contact, [sometimes sneaking/spotting happens; sometimes the PCs or NPCs set up something to prep for the fight]
-roll init
fastest PC attack [PCs tend to have at least
one member who will out speed most people in any fight. I remember a monk PC where I'd start my Init countdown at "Anyone here over 30 Initiative?"]
-first attacks: PCs and Monsters attack each other
maybe a PC gets injured; maybe
really badly, if unlucky, maybe killed. The PCs will either kill a few monsters if they are on equal CR terms; or will have some other effect on the enemy
-end round
Round 2
-the players assess the situation, and decide to keep figthing, mop up or start popping specials b/c it's a tough fight
-PCs attack
-PCs get attacked; the fight should have some sort of rhythm at this point, and you'll see what's going to happen a couple moves based on current actions
Round 3
Mop up; anything still alive is either fleeing, or about to get killed; or even hand-waved since it's obvious that 4 Fire Giants aren't going to stand up to a Cloud Giant (their 'boss', who just cast Cone of Cold on them); a Barbarian that just killed 3 of them in the last 2 rounds, and a Monk that just killed 2 in the last round.
That's how most encounters tend to play out in my experience. While there are the occasionally "padded sumo" fights; I've seriously never seen or been in an encounter that went to 6 rounds.
mirror matches
Wait... are you me
? Or just an evil copy of me?
On the topic of mirror matches. I actually like the idea. It's a really good way to see if you know your own character's weaknesses better than other people do. Going 2 on 1 is something that makes me really interested and curious. Mostly b/c I have
no idea if I could get my own character to survive or not. "maybe" if I exploited large and specific weaknesses that they have; I could kill one, but never against the same person. I'd have to do something different each time, as many of my characters rely on having multiple series of tactics that they can use for ranged, melee, single targets (of various types), target-rich environments (of various types).